I can confirm that some of these are shortened to give a general idea. The actual issues will be more detailed

For example

2. Healing capabilities are too strong for the level of damage needed to heal in all content
-Very few fights in the game need two healers even at minimum Item level
-OGCD healing is strong and plentiful enough many fights can be healed entirely by OGCD
-Paladin and Warrior have enough sustain they do not need healing in some dungeons.
-All the ultimate fights have been solo healed
-Healer jobs are bloated with healing actions to the point some are made redundant.

Solutions:
- Increase amount of unavoidable damage
- decrease the strength of healing actions


I agree each healer has some problems more than others. But a lot of problems are shared across the role. That's why there is a section 2 detailing the individual healer problems