Quote Originally Posted by Dogempire View Post
As much as I liked when healers had cleric stance, the implementation itself was weird since healers were the only job whose main stat wasn't its damage stat (Though I think tanks may have briefly had their damage tied to vitality, but I forget since I didn't tank at that time)

I can't really see old cleric stance working as there isn't actually any substance to healer dps rotations, maybe if they changed it to a 20% damage boost and made it cost 3000 mp I could see it spicing things up a bit, but just swapping stats wouldn't really work well since it was more of a hindrance than an actual fun aspect of healing for the majority of people
Hell, even if it was a 2m CD that increased damage by 50% for 15s or something it would be good. Could line up with party buffs, useful in dungeons etc.

Wouldn't be TOO overpowered. Doesn't fix the 1 button spam but does make it more impactful and skillful.