Quote Originally Posted by Recon1o6 View Post
Mrhappy: Has the team noticed or taken any feedback on improving interactivity with healers, whether that be more interesting dps skills or increasing healing requirements

Yoshida: We understand why high skill players desire more technical aspects to dpsing when playing healer. They are able to put damage skills very often between the healing that is required. But we won't make any dramatic addition of dps skills to healers moving forward. New players shouldn't feel this immense pressure to do damage on healing jobs because we forced them to have a bunch of damage skills. they should get their exhilaration from improving how well they heal then consider if they have the time to dps
See the issue is I do understand his thoughts here, and I do very much feel for him that in the healer role they are essentially in the toughest spot as it's the easiest role to see when someone is screwing up, and we are a pretty anti-toxic community here. They want to make sure new healers can feel better as they get better at the job and become more comfortable DPS'ing.

The problem is though, is that this statement boils down to this: The Dev team admits and acknowledges that the healing role has no way of giving veteran players that exhilarating feel of mastering their job. It's flat out telling you, if you are good and you want to really test yourself, healing isn't for you. There really is no other way to take this statement even if you account for translation and language barrier. In the eyes of the Dev's healers as a role is the entry role into XIV. If it its currently not challenging enough for you, you should move to a different role.