Quote Originally Posted by Hazama999 View Post
Healers... kinda feel like an afterthought, and that makes me sad.
I think healers IS an afterthought.

SE's been real keen to keep the holy trinity alive, as it's an easy to understand system that everyone knows about. But healers honestly have never really had a good place in it even from the beginning. Healing isn't a full time job. It's part-time. No matter what happens, you don't need healing all the time. It's almost impossible to make it that way unlike the other two main roles.

If it was made into a full time job, then either the damage output would be so high that moment there was a lapse in healing there was a wipe, or the healing output would be so pidlingly small that you'd be forced to constantly be healing to keep everyone alive. The first is a design nightmare, and the latter makes healers feel insignificant. Not to mention that we'd be relegated as the old heal-bots, the fastest way to make healers the #1 in demand role by far due to low supply.

There's a reason why most of the most successful healer designs in games over the years had healing as a secondary function with something else taking the front.