Quote Originally Posted by NobleWinter View Post
Or they could just remove more skills than they give us like they did in Shadowbringers to make healing even more accesible. No more regens, ground targets, or spells. Healers have a trait that tops off party member hp to anyone within 20 yalms. Just be there.
I find that about as likely as them gutting Tanks skills in favor of a debuff called "Tunnelvision" that would force the mobs to aggro the first guy to whack it. No Provoke, no Enmity combo, no Tank stance, just be there.

In other worlds, this is nothing more than a exercise in doomsaying for now. I expect the status quo at bare minimun.