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  1. #10
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by FoxCh40s View Post
    Or have absolutely ZERO clue how to use all of their kit, and will stand there and do nothing but cast Cure II and run out of mp.
    I think that's one of the current problems we have.
    Devs also redesign healer gameplay based on :

    - non-healer player who fear for their life anytime they see 1000 HP missing
    - Very least experienced healer who mostly heal with cure II/medica, running out of MP and saying that healing is hard
    - non-dpsing healer who see this as a sin because they think you'll never be able to catch up people mistake if you use your oGCD and DPS (relied to p.2)
    - non-healer player blaming healers for a death they had that is actually a mechanic fail, but putting the blame on healer because you saw them casting a DPS spell sounds more logic to them

    Instead of creating a gameplay experience where most can find their fun (where the least experienced player can /ignore if they want because of their own mentality or whatever), they decided it'd be a good idea to dump everything down to appeal these players.
    There is less and less this learning curve and this "freedom" of choice.

    They didn't hesitate to put a "job efficiency will vary with player experience" on the tank slides when introducing gunbreaker, but for reason, this doesn't apply to healer.
    And as long as ignorant people will state that "healers are really stressful and complicated to play" while also refusing to actually play them using their full toolkit, we'll hardly see any real changes. And it almost start to feel really depressing to watch.

    We see our tool being taken away and being told to "get use to it".

    Thank you really.
    (21)
    Last edited by KDSilver; 05-12-2020 at 09:34 PM.