Quote Originally Posted by AnotherPerson View Post
This is all speculation, but I do believe there may be a couple of instances where cutscenes and timing of the effect can cause the effects fall off assuming the timing is ~15 seconds...
If we're talking about long cinematics, you'll likely have your Draw off cooldown, so you can just reapply a defensive buff as soon as you regain control. The whole Time Dilation concept is there so that you aren't restricted from using your DPS buff/heals for 15 seconds after any given card falls off since Draw is a 30 second CD.

The slowed DPS barrier idea was kind of a sudden thought to address the issue you brought up. Honestly, Id want to just toss in the effect as-is to the private server and just experiment with how it impacts various attacks and circumstances. I imagine each instance of damage would be converted to a different 9 second DoT. Perhaps the effect itself is even shorter, say 5 seconds or so, that way you're not accumulating a laundry list of DoTs. I imagine though that as long as you could survive the initial attack without the barrier, you should be able to survive the entire DoT even without healing. it's only when you're mitigating attacks that would otherwise be lethal that you need that additional healing, not that you wouldn't set up regens and/or barriers anyway.