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  1. #1631
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Might be misremembering, but I feel like the over-reaction to the WAR change of 4.2 had a massive hand in it.
    Yeah, the WAR thing did contribute to it, I recall there being a lot of noise made about it.

    Quote Originally Posted by ForsakenRoe View Post
    It would be nice if they would be open with us about job reworks in advance of the rework occurring, so that people could give feedback on the direction of it. If they showed us that they want to simplify AST even further, eg removing the delay on Star and turning it into 'remote detonation Assize', making the cards even more brain-off, etc. We could tell them, in advance, that 'this will bomb please go back to the drawing board'. But instead we're being asked, once again, 'please have faith in the people who put AST in the current state it's in, to be able to make it more fun again', and we are being kept in the dark on what that looks like. Is it any wonder that people are assuming it's like, so that the devs can do whatever idea they've scraped off the cutting room floor, without regard for how awful it actually is in practice, and once it's live it's 'too late to make big changes, we can only do potency tweaks sorry'?
    I honestly do think that they don't care how job changes are received anymore. If they cared even one bit, they'd have polled the playerbase when there was the massive backlash against the healer changes in ShB or even when they got massive backlash from the removal of Kaiten. I think at this point, they're just going full speed ahead with their vision, not caring whether or not it ends in a crash.

    Alternatively, maybe the devs do care, but not a single bit of our feedback is being delivered to them, so they don't know that we're not happy. Neither is a good look, honestly.
    (13)

  2. #1632
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    977
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    Yeah, the WAR thing did contribute to it, I recall there being a lot of noise made about it.



    I honestly do think that they don't care how job changes are received anymore. If they cared even one bit, they'd have polled the playerbase when there was the massive backlash against the healer changes in ShB or even when they got massive backlash from the removal of Kaiten. I think at this point, they're just going full speed ahead with their vision, not caring whether or not it ends in a crash.

    Alternatively, maybe the devs do care, but not a single bit of our feedback is being delivered to them, so they don't know that we're not happy. Neither is a good look, honestly.
    Nah the devs don't care and its obvious at this point.

    SGE being a clone?
    AST card rework no one asked for?
    SCH losing ED for a second time (hello Shb) despite the fact that:

    They refuse to increase healing requirements (making SCH sit on AF stacks for forever) so our healing kit is worth a damn.

    They heard our feedback. Their responses were "we don't want new healers to have trouble with healing", "we don't want new healers to be stressed about extra dps", and "Go play Ultimate".

    They. Do not. Care. Or they're lazy. Or both.
    (19)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #1633
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    FFXIV creates bad healers: because of low healing requirements /overall dmg during fights.
    So most healers have no idea how to tackle things when stuff start to hit hard... because of it.
    (10)
    SCH/AST/DNC/VPR/SMN

  4. #1634
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    FFXIV creates bad healers: because of low healing requirements /overall dmg during fights.
    So most healers have no idea how to tackle things when stuff start to hit hard... because of it.
    Or they are so used to spam the OGCDs that they are not up when needed. If used Physis II so many times without it being needed. Just in case.

    Quote Originally Posted by ASkellington View Post
    (making SCH sit on AF stacks for forever)
    They could double or triple the cooldown for Aetherflow and it would probably take me several runs of expert roulettes to notice. I might not be the only one.
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  5. #1635
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    In case anyone hasn't seen by the way, I did finally post my next set of surveys for the Dawntrail Media Tour wishlist. It's doing well on Reddit, and I have it posted here as well.
    (2)

  6. #1636
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeastria View Post
    FFXIV creates bad healers: because of low healing requirements /overall dmg during fights.
    So most healers have no idea how to tackle things when stuff start to hit hard... because of it.
    Indeed, recent raid tiers are utterly dire for teaching newer healers to pay attention etc. Everything is memorisable, slowly paced and utterly predictable.

    I'm calling it here and now....

    Thordan Unreal is going to be an wild bloodbath if it's scaled correctly and doesn't die early. I genuinely can't wait for it
    (14)

  7. #1637
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aravell View Post
    I honestly do think that they don't care how job changes are received anymore. If they cared even one bit, they'd have polled the playerbase when there was the massive backlash against the healer changes in ShB or even when they got massive backlash from the removal of Kaiten. I think at this point, they're just going full speed ahead with their vision, not caring whether or not it ends in a crash.

    Alternatively, maybe the devs do care, but not a single bit of our feedback is being delivered to them, so they don't know that we're not happy. Neither is a good look, honestly.
    Regarding Kaiten in particular, it got addressed once. In the Patch Note reading for Patch 6.1 during maintenance, Yoshi-P said they had been reading feedback, asked the playerbase to see how it feels, and that he would make a followup. Guess what never fucking happened. For reference, here is the section from the FFXIV Translation Discord because it's pretty big and I don't wanna copy/paste it all:



    He repeats himself a lot and waffles back and forth on whether or not it's the right thing to do, and the last thing he has to say in regards to the SAM and Crit changes is "submit feedback". Which means fuck all since feedback never gets addressed. He does his best to ignore Healer questions to the point where I'll be amazed if he answers any at the 7.0 Media Tour, Kaiten has been completely swept under the fucking rug, and not a peep about the two minute meta. I dunno, it's always the same bullshit. SE announces they'll be doing something phenomenally stupid that will fuck with a Job, the playerbase gets pissed, Yoshi-P cries on stream and asks the players to try it out and give feedback, and then the topic is ignored until the next outrage. They rarely walk back on these kinds of changes, and SCH getting Energy Drain back is a massive outlier. I just go into Live Letters expecting nothing.
    (20)

  8. #1638
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Sebazy View Post
    Indeed, recent raid tiers are utterly dire for teaching newer healers to pay attention etc. Everything is memorisable, slowly paced and utterly predictable.

    I'm calling it here and now....

    Thordan Unreal is going to be an wild bloodbath if it's scaled correctly and doesn't die early. I genuinely can't wait for it
    I did MiNE the other day. I know MiNE doesn't compare at all to the original from DPS checks (jobs with heavy ramp up times suck for the 15 seconds you can hit Zepherin and all the comets, being able to steamroll Ser Adelle or Janet before their first Oath swap if you get lucky), and the heal checks cuz everyone has VIT accessories now, but additionally the fight was NOT designed for supergiant Sacred Soil etc. That alone is going to massively trivialize things like the two PLDs, healing spreads like Thunderstorm into the triple DRG combo or the Mage combo.

    They'll need to seriously step up his damage output for it to compare to the old final phase where Zeph is protecting him, as at the time things like Double Holiest would outright wipe non tanks without 2 mits like Sacred +Galvanize, and we have a hell of a lot more today than 2 things even from the healers alone.

    I'm yearning to do the fight again, but I'm not gonna be surprised if it's too easy.
    (8)

  9. #1639
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Unreal never feels right to me as a healer because of the mitigation problem

    Back during the times of these fights if you needed mitigation 1 of those 2 mitigations was succor, it just had to be used or you died, this was on top of far less standardised mitigations across the DPS, like having a SMN was great because it gave you addle (super virus) while the other casters could only give you feint (virus)

    Now at level 90 we’re are drowning in so much mitigation (an average party will have 9 unique mitigations in a 2 minute window if you count seraph/panhaima as a mitigation (3 on the shield healer, 1 on the regen healer, 1.25 on the tank (POA) 1 on each of the two melee, 1.33 on the phys ranged and 1.33 on the caster)) and they have made mitigation so much more accessible (kerachole is pretty much the antithesis to every design decision they ever made in thordran unreal which was designed around small sacred soil) that I can see this fight being a snooze test unless they balance the damage high enough to account for the increased mitigation but that still doesn’t really fix that thordran is designed around arena control and you can abuse that with modern mitigation
    (11)

  10. #1640
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    but that still doesn’t really fix that thordran is designed around arena control and you can abuse that with modern mitigation
    Then: 'Here is a fight where 3 people are marked for proximity damage marks, from the Dragoons dropping in on them, this means they have to go out to the edge of the arena, and that means Soil cannot cover all three of them. Additionally, the healers must heal between each blast of damage, because it hits very hard and you won't be able to survive without healing to top up after the hit'

    Now (probably): 'Yeh, so same thing, but Kerachole and Holos reach the whole arena, last the full phase, and Panhaima is literally designed for 'multiple hits in a row' mechanics like this.' Or as SCH, 'Expedient not only helps you survive, it helps you get to the position too! Consolation is your Panhaima, and you can throw one Deploy Adlo out before it starts for the first of the three hits'

    The one saving grace would be if there's nothing to target in that exact moment, so Pneuma cannot be used (I don't remember if there is or not), but even then if there's nothing to hit, just press E.Prog
    (6)
    Last edited by ForsakenRoe; 09-30-2023 at 10:32 PM.

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