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  1. #241
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Yoshi-P;
    Additionally, Yoshida-san described a scenario where White Mage and Scholar are paired up to heal. Scholar is primarily a barrier healer and lacks the ability to cure to the extent that a White Mage can. As a result, the White Mage is stuck doing most of the heals while the Scholar can DPS away.
    And this has been proven to be 100% not the case. When all things were considered at the highest level, WHM and SCH were healing at almost equal weights and damaging at almost the exact same level.

    This is a prime example of Yoshi-P not understanding his own game, or his battle design team decisions.

    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #242
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i find it funny that the goal was for all healers to have similar mobility and healing prowess. Instead, whm is the least mobile job in the entire game to the point it has to clip its gcd regularly to use its ogcd skills; and right next to it is ast with incredible mobility and over 2100 free healing potency every minute.

    If that scenario where one healer does all the work wasnt true in stormblood, they made it a reality in shadowbringers.
    All of these healing parses are from last tier, and all of the healers did orange or pink damage.
    (4)

  3. #243
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mimilu View Post
    Twinfinity interviewed Yoshi-P with some info about the healer design choices:

    Link to Article
    ty for the interview link

    This, is without doubt a the devs deliberately ignoring WHY players were choosing sch and ast, and whm even in roulettes was almost extinct
    1. it wasn't fun
    2. it was weaker in all areas (mobility, mp management, damage, rdps, utility)
    3. they didn't like how certain jobs synergised together and decided to remove synergy instead of adding it to the jobs that lack it
    4. clearly they do not take into account how skill level affects the jobs
    5. No realisation that healing has a hard cap whereas damage does not

    Consequently they refused to buff whm and instead crippled the other two healers
    they did the same with the tanks as well, which is why we have Marauder, Greatsword Marauder, gunbreaker and magic marauder

    In the yoshi p stream just prior to 5.4, he also said they removed bard songs because "they would make bard unbalanced"
    Excuse me?
    An entire core mechanic being restored to its flavour and utility uses, none of which affected dps, would make the job unbalanced?

    This is why the job designers desperately need some new blood, or at least start giving the same love to every other job as they do blm
    (12)
    Last edited by Recon1o6; 01-02-2021 at 05:11 AM.

  4. #244
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Additionally, Yoshida-san described a scenario where White Mage and Scholar are paired up to heal. Scholar is primarily a barrier healer and lacks the ability to cure to the extent that a White Mage can. As a result, the White Mage is stuck doing most of the heals while the Scholar can DPS away.
    It's impressive how many things are wrong in that one statement.
    (13)

  5. #245
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Recon1o6 View Post
    ty for the interview link

    This, is without doubt a the devs deliberately ignoring WHY players were choosing sch and ast, and whm even in roulettes was almost extinct
    1. it wasn't fun
    2. it was weaker in all areas (mobility, mp management, damage, rdps, utility)
    3. they didn't like how certain jobs synergised together and decided to remove synergy instead of adding it to the jobs that lack it
    4. clearly they do not take into account how skill level affects the jobs
    5. No realisation that healing has a hard cap whereas damage does not

    Consequently they refused to buff whm and instead crippled the other two healers
    they did the same with the tanks as well, which is why we have Marauder, Greatsword Marauder, gunbreaker and magic marauder

    In the yoshi p stream just prior to 5.4, he also said they removed bard songs because "they would make bard unbalanced"
    Excuse me?
    An entire core mechanic being restored to its flavour and utility uses, none of which affected dps, would make the job unbalanced?

    This is why the job designers desperately need some new blood, or at least start giving the same love to every other job as they do blm
    how is pld magic marauder when they play nothing alike? Everyone know's DRK and WAR play similar but saying PLD plays like marauder is wrong flat out. And what do you mean by removed bard songs?
    (0)

  6. #246
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rymi64 View Post
    how is pld magic marauder when they play nothing alike? Everyone know's DRK and WAR play similar but saying PLD plays like marauder is wrong flat out. And what do you mean by removed bard songs?
    I can answer your question on that. Let's check on the similarities tanks have and then you might notice something when you look at the warrior skillset.

    1: every tank job has its own version of inner release.
    2: every tank has a "i can't die now button"
    3: every tank has the exact same AoE combo except for that one cone attack from Warrior which matters little.
    4: every tank has currenty on almost every content (except for endgame savage content) so much defense that some enemies do literally 0 damage when you pop one defense up buff, including bosses inside dungeons.
    5: every tank has enough self presevation capabilities, that it makes healing from healers almost completely unnecessary, as SCH for example, i only need to reapply whispering dawn and occasionally use aether pact which is more than enough to keep any decent tank alive. Hell, my FC is even doing the daily roulette on 50/60/70 and leveling without any healers, just for the heck of it.
    6: every tank has some wide range support utility which should normally be a healer thing.

    Tl;dr: tanks are just as boring to play as healers are because in both roles, the jobs are too similar from one another.
    (5)

  7. #247
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's impressive how many things are wrong in that one statement.
    Maybe don't isolate it from the rest of the article.

    To clarify, I doubt he was talking about any live server speedruns, and more about testing in house. "A scenario" means anything, and there's nothing factually wrong about what he said.

    In a scenario where damage intake can challenge the white mage kit in Stormblood, the scholar isn't going to be healing with them.

    They're going to be using broil, because Succor was a horrible heal.

    While it might seem like God Kefka is a good metric to use given its healing check, it's not. Speedruns are not only at max gear, God Kefka was still initially tuned to be cleared without a white mage, because not every raid composition was going to have one.
    (0)
    Last edited by Kabooa; 01-02-2021 at 07:01 AM.

  8. #248
    Player
    Aurturia's Avatar
    Join Date
    Jan 2018
    Posts
    80
    Character
    Arturia Crossroads
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Anhra View Post
    I can answer your question on that. Let's check on the similarities tanks have and then you might notice something when you look at the warrior skillset.

    1: every tank job has its own version of inner release.
    2: every tank has a "i can't die now button"
    3: every tank has the exact same AoE combo except for that one cone attack from Warrior which matters little.
    4: every tank has currenty on almost every content (except for endgame savage content) so much defense that some enemies do literally 0 damage when you pop one defense up buff, including bosses inside dungeons.
    5: every tank has enough self presevation capabilities, that it makes healing from healers almost completely unnecessary, as SCH for example, i only need to reapply whispering dawn and occasionally use aether pact which is more than enough to keep any decent tank alive. Hell, my FC is even doing the daily roulette on 50/60/70 and leveling without any healers, just for the heck of it.
    6: every tank has some wide range support utility which should normally be a healer thing.

    Tl;dr: tanks are just as boring to play as healers are because in both roles, the jobs are too similar from one another.
    I think you may be going a little overboard with this list, invulns and defensive cooldowns are core part of a tank tool kit in any game and they have put as much variety in these tool kit as possible. Every invuln is unique in a way we can objectively call pld's the most powerful or drk's the worst, and most of the cool downs are percentage based with only the shield based ones capable of reducing incoming damage to zero. Also while it's not a one to one, I can accept requiescat as inner release like, but gnb really doesn't have an equivalent.
    (1)

  9. #249
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aurturia View Post
    I think you may be going a little overboard with this list, invulns and defensive cooldowns are core part of a tank tool kit in any game and they have put as much variety in these tool kit as possible. Every invuln is unique in a way we can objectively call pld's the most powerful or drk's the worst, and most of the cool downs are percentage based with only the shield based ones capable of reducing incoming damage to zero. Also while it's not a one to one, I can accept requiescat as inner release like, but gnb really doesn't have an equivalent.
    Not at all. There are plenty of ways to keep things unique from one another, instead of just giving a optical illusion that things are a bit different from one another, if free2play MMO's can pull it off, then i see no reason why Squeenix can't as well.

    Im quite confident that you could remove the immortality and defensive buffs from tanks, and hardly anything would change at all because of their current absurd defense values at endgame.
    (2)

  10. #250
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anhra View Post
    I can answer your question on that. Let's check on the similarities tanks have and then you might notice something when you look at the warrior skillset.

    1: every tank job has its own version of inner release.
    Tl;dr: tanks are just as boring to play as healers are because in both roles, the jobs are too similar from one another.
    It's less of an "Inner Release" version and more of a build up phase and a burst phase. Every role (except healers) has it.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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