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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    yeh variant is designed like POTD, 1-4 players of any role. the variant actions are there to fill in for the missing roles, eg a non-healer will have access to raise because you cant guarantee that dps will be a RDM or SMN, so instead everyone has access to a raise. when i said 'criterion' at the end of my little rant, i meant 'another sildihn subterrene (normal)'. there it is scaled for 1 tank, 1 healer, 2 dps, but my point is that, as with any content in the game, as the party gets more familiar with the mechanics, the amount of 'oops i stood in the ice' etc kind of mistakes goes down. we get to the point where the only damage we take is the 'unavoidable damage', we work out how to most efficiently mit/heal through that damage, and eventually we're back where we started: an ever growing amount of glarespam.

    i know some players want to see more healing to do but i fear that the devs cannot work out how to do 'heal more damage' in a fight without excluding parts of the playerbase. we see this tier that healers stopped playing healer in PF because it took more mit to survive, so clearly 'it hits harder' isnt the solution. if the devs added raidwides more 'often', or a 'raid bleed' like P3S's fire rain, i feel like that would just be factored in to the healing rotations once we're geared, a sort of 'ok we use a medica2 here to counter the firestorm' and then back to dpsing. personally, going from current glarespam to 'current glarespam, but you also cast medica2 once every 15s to counter a constant bleed' isnt going to suddenly make the role more engaging.

    this is why i think the solution is to have healing requirements a little more lax than what we have in current tier (instead of raidwides doing 140% of your max hp before mit, i think 120-125% so you can afford for the melee to forget what Feint is occasionally, numbers are estimates/for comparison, not exact values for this tier), and have the skill expression come from our dps rotations. players can say 'i play healer to heal' but the design of this game just does not lend itself to that concept. there is too much 'dead time' where there is no healing needed, so we fill it with dps to help kill the enemy faster. ideally in my mind, we'd have ways to either cause healing, directly or indirectly, via doing damage, or at the very least, stuff like macrocosmos or pneuma where it's damage neutral to use the tool. for example, i suggested a WHM gauge that fills when using stone, aero or water, and at 50 gauge you get a massive, strong, instacast aoe heal, almost as strong as Cure3 but costs gauge instead of MP, and via a refund system, works out to be damage neutral. players who want to do damage can use this tool to be rewarded with healing tools when they do damage, players who dont want to do damage dont have to use this tool and can instead stick to medica and cure3.
    (1)

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    That's literally why Raise and Cure are Variant actions: So that you're not required to take a healer in with you. That is by design; no news there.

    Here's my question, though: I went in as a two-person party, me on tank (PLD), a friend on healer (SGE). Funny thing: We had almost the exact same max HP. Mine was what I expected, which means my friend's/the SGE's HP was scaled up by quite a bit. Does that mean their damage was also scaled up, meaning they wouldn't be as useless as you might otherwise think?
    Damage doesn't seem scaled up to compensate for roles, at least in the potency of regular actions. Tanks and Heals do get access to Spirit Dart which is really strong. That is meant to compensate, though Tanks do win over Healers, considering Spirit Dart is equally as potent for Tanks than it is for Healers. (Tanks baseline kits provide them with higher DPS than healers do.)
    (0)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by GrimGale View Post
    Spirit Dart which is really strong.
    its not. i've been testing it because i thought my eyes were getting bad. "a 2040p per tick dot? that seems ludicrous, there's no way" i thought, and i'm pretty sure i was right. it's PVP scaling potency, that is, when it says 2040p, it means '2040 damage per tick', this means it does not scale at all with gear either, allowing the devs to set a baseline amount of damage the non-dps classes can do by keeping that dot up.

    with my gear, my E.Dosis does about 2300 per tick for comparison. it's just 'your dot as a healer, but you can hit all the mobs at once with it!' better than nothing, sure, but no gamechanger
    (2)

  4. #4
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by ForsakenRoe View Post
    its not. i've been testing it because i thought my eyes were getting bad. "a 2040p per tick dot? that seems ludicrous, there's no way" i thought, and i'm pretty sure i was right. it's PVP scaling potency, that is, when it says 2040p, it means '2040 damage per tick', this means it does not scale at all with gear either, allowing the devs to set a baseline amount of damage the non-dps classes can do by keeping that dot up.

    with my gear, my E.Dosis does about 2300 per tick for comparison. it's just 'your dot as a healer, but you can hit all the mobs at once with it!' better than nothing, sure, but no gamechanger
    2040p on an OGCD PBAOE Dot is pretty nice, though.
    (2)
    Last edited by Videra; 10-24-2022 at 08:48 PM.

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Videra View Post
    2040p on an OGCD PBAEO Dot is pretty nice, though.
    Seriously, it's essentially Bane.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    A a sage I feel like most of the first post counts if you're with a static.

    Doing random roulette partyfinding ... just the amount of times I think to myself "How did you manage to go down to 30% hp on regular mobs mister bard?" or "Does the tank know what rampart is?"

    When you get a competent team, healing can be a little boring, but when you get an incompetent team, for the love of god am I glad I have the tools that I have, nerfing it would make it impossible to finish at times.
    (0)

  7. #7
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I'd go a step further and say it's not even a static thing. If you have 2-3 competent people in a party it's a snooze. The tools healers have are more than enough to float a few goobers through anything under an EX trial level of difficulty.
    (6)

  8. #8
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    at least for the first two exes this expansion you can have 3 dead players for several minutes and still clear if your remaining teammates are competent enough as i learned recently. that sch was a diehard in the hydaelyn fight

    another note: my healing bunny was ecstatic that she got to use miasma 2 again as a sch in criterion. I'm not sure why, its 2 ogcds a minute from the window made by gcd dot
    (3)

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I don't know, it felt very slow and boring doing Variant solo as a healer and I spend every GCD on dps. I imagine the DoT is meant to compensate for my lack of damage as a support but it wasn't adding much. It also won't scale with gear at all if it's flat damage.
    (0)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's targetable as well no?

    It's a pretty healthy chunk of damage for trash.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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