It's been so long since we lost lumineferous aether & the other skills, I forgot what exalted detriment even looked like lol
It's been so long since we lost lumineferous aether & the other skills, I forgot what exalted detriment even looked like lol
As far as I know, it's based on your in-game log in times, not the sub itself. A flag is set after 14 days of not logging in, and there's a delay for a day or two for the system to realize that you've recently logged on when you come back from hiatus.
The main /r/ffxiv subreddit is not the best place for a long post, because it's favors short memes with witty comebacks and threads have a relatively short lifespan. You'd be more successful posting a single line question with a cute picture and leave a link to a thread in the comments if you wanted to go that route, because most people won't have the attention span for it. But while you'd get a lot of feedback, I'm not sure how illuminating the responses would be. The /r/ffxivdiscussion subreddit would be where your thesis would make more sense, because there's a slower overall pace to the discussions and they prefer more in-depth, thoughtful answers. That's why it exists in the first place.
I don't think it's really about getting support for your ideas at this point. I think most people would find a change in direction to be refreshing. But I'd really like to see a proposed plan come together from the community. What are the issues holding healers back? What can be done next major patch? What can be done next expansion? If I put you in charge, how would you fix this mess, in broad strokes?
The problems they have right now are with the direction they took on simplifying jobs back in shadowbringers, and while they are polishing up what they worked on, the game kind of went into major combo spam territory and homogenization of the roles. Healers have way too many buttons dedicated to healing skills and not dps / utility skills. I don't need seven ways to OGCD heal a single target, and that's what put me off about healing and made me basically temp quit the role entirely.
... Can I put a "lack of more suave coats in AF gear especially WHM and AST" down here as a healer issue? It's been an hour or so since I Fantasia-d and I already feel the pinch...
Edit, update me already Lodestone!
Mortal Fist
Let alone completely giving up on healers getting anything but re-colored casting gear. I actually said "are you joking?" out loud when I realized the FF4 set is just Rydia's gear. How lazy can you be, you literally have half the work done for you for Rosa's outfit. I understand it's not always a (immediate) money issue, but this one is just peak "small indie publisher". Hiring another 3D character modeller for already designed and once-rendered stuff is definitely not a 1-year-orientation-at-minimum issue.
Last edited by ThorneDynasty; 05-21-2022 at 04:06 AM.
We definitely need more damage buttons to push considering that’s what we spend doing most of the time in groups.
I was an AST main in stormblood, then scholar main in shadowbringers. Now I main no healers this expansion. I can't stand one button spamming, and sometimes I consider quitting the game overall because I feel they are just making every job braindead... I hate it...
I hope whoever goes to the next media tour brings up how bad healers are to Yoshi P. It's at the point where as a tank I am starting to have 5+ minute wait times for roulettes bc nobody wants to heal.
It's been tried before but he always hand-waves it with junk like "just play ultimate lol"
I think part of it comes up to how the question is asked.
If it's "(some) healers are bored" or "healers suck", there's not much to say other than "Oh well?"
But the flip side is, if people are proposing total and complete reworks, that probably won't go over well, either, especially mid-expansion. Moreover, many people actually DO like healing as it exists in the game right now. The amount of people that complain about it is probably a minority of the playerbase. Passionate and vocal, mind you, and I'm not saying minority = wrong, but still the majority are playing and either loving or at least tolerating it.
It's why I always say any change should leave at least one healer with a system much like now, so that people who love that can play it. (Let's face it, probably WHM, given that it's the most straightforward healer by design)
.
But outside of a major combat system redesign, I'm not exactly sure what they can do with healing, really, that won't just lead to EVEN MORE complaints.
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