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  1. #61
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Whm has always been the simpler healer when compared to Sch/Ast but it used to have a lot more going on for it and why I enjoyed playing whm in ARR even if was a Sch main during that time.

    Stoneskin being removed, removed the mitigation aspect of whm right out of it, now have a 30s cd which just doesn't offer the preventive playstyle in the same capacity Whm used to.

    Enmity is a goddamn joke now, out of all healers i found that enmity was most problematic for whm, but this was good, gave Whms something else to pay attention to and while enmity was a tank mechanic it gave Whm something more to do than just hp numbers, aggro dumps were very much appreciated on whm, when enmity was streamlined to oblivion it hurt whm on top of tanks.

    Mp management is an out right joke on everyone except Noct Ast now and even Noct Ast is fine until deaths happen.

    Cross class actions gone, no blizzard II means no low level aoe or low aoe mp cost to spam, no virus, a fair few of current role actions are whm old skills that were unnecessarily ripped from them.

    Debuffs reduced to nigh nothing, fluid aura no longer knockback + dmg + bind just bind, stone's heavy gone, sleep cross role and decided 1 quest justifies this decision, still got stun but for how long until decide that is too much debuffing.

    Just stop SE, just stop, whm, healers, have been stripped down enough anymore and we'll just see bones.
    (10)

  2. #62
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Crushnight View Post
    Just stop SE, just stop, whm, healers, have been stripped down enough anymore and we'll just see bones.
    Squeenix is creating a new heal job for 6.0.. they couldn't give it a complete toolkit without first robbing other healers of some of the stuff that made them special. I wouldn't be at all surprised if the new healer is a time mage, complete with every time element they stole from Astro.
    (5)

  3. #63
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Side-Eye View Post
    Squeenix is creating a new heal job for 6.0.. they couldn't give it a complete toolkit without first robbing other healers of some of the stuff that made them special. I wouldn't be at all surprised if the new healer is a time mage, complete with every time element they stole from Astro.

    Ah yea, the new healer will be Chronomancer, a Geomancer that also dabbles into the art time manipulation with a bit of arcanism on the side, with a skillset consisting of

    • Water, Wind and Earth offensive spells, one being a AoE DoT
    • Healing spells that work by reversing time
    • A CD that extends the duration of buffs by 15 seconds
    • A stun with the flavor of stopping mobs in time
    • A DoT terrain called Shadow Flare
    • A MP regen button SEPARATE from Lucid Dreaming
    • A summon pet that "conveniently" has tools for removing debuffs, increasing Spell/Skill Speed and extending the duration of DoTs
    • And a LB3 that involves around dancing on the illusory corpses of a White Mage, Scholar and Astrologian.
    (14)

  4. #64
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,583
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by elioaiko View Post
    Honestly at this point, are we shocked? It just seems like SE doesn't know where to start.

    They kinda just work really hard on DPS jobs, out some effort into tanks and then whatever energy they have at healers.

    It's sad, the one thing most healers are asking for is transparency. We want to know that they understand that healers are not okay rather than ignore us again.

    They really need to take their heads out the sand instead of forcing healer kits to be 99% healing. They make everything related to direct healing, regen, or shielding. Healers are more than that: supports with buffs and debuffs. And tbf, I think they just might remove buffs altogether for the sake of balance so healers can quite literally be WHM clones. Ironic since WHM has had so much of its kit taken away and reused like you said.

    AST cards offend me the most. Honestly they could have just made all the cards utility and Divination the damage buff.

    It shocks to this day as well that healers still have the worst clipping issues. I just wished SE gave healers the same energy in effort as they did for DPS jobs.
    I do not believe it's a lack of energy but a fundamental disconnect, be it from ignorance or stubbornness, between the dev team and the player base. The dev team seemed to be stuck in their vision healers are intended to primarily focus on healing; everything comes as a secondary benefit. Alas, encounter design simply doesn't support this mentality. Perhaps the battle team isn't communicating that to the design team or some such, though at this stage I suspect stubbornness plays at least some role. We've seen in the past how they can cling to ideas the community insists will not work; only to inevitably relent. I'm reminded of Stormblood Red Mage where Yoshida maintained it didn't need a buff due to Verraise being its utility. A year later and Red Mage got its buff because, shockingly, people don't really care about Verraise when Summoner's a complete monster.

    They also need to pick a lane because I suspect their obsession with accessibility just isn't working here. They're trying to appeal two opposing extremes. You simply cannot make healers so accessible even the White Mage spamming Cure I or Physick in 80 content while also making said content engaging for even the average players. It just isn't compatible. By doing the former, you have to make the latter completely trivial.

    While Savage obviously puts more demand on healers, it too has suffered. As my BFF has said numerous times about E7S. "I forget the first phase because I literally do nothing for almost two minutes." And she isn't wrong. Idol of Darkness casts Empty Wave and then does a tank buster that will always be immunitied. All of this is covered by Bene for the tank and Whispering Dawn/Star/Assize. It then takes two full minutes for Idol to do a damn thing. That's absolutely absurd, especially for a third tier Savage fight.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #65
    Player
    JazihStar's Avatar
    Join Date
    Sep 2019
    Location
    Gridania
    Posts
    12
    Character
    Ja'zih Star
    World
    Moogle
    Main Class
    Summoner Lv 90
    so many amazing posts here hopefully SE sees this. My memory isnt the best but what do each of the healer classes mainly use lore how far off the story path have they gone be interesting to see this side of the healer situation
    (0)

  6. #66
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Ah yea, the new healer will be Chronomancer, a Geomancer that also dabbles into the art time manipulation with a bit of arcanism on the side, with a skillset consisting of

    • Water, Wind and Earth offensive spells, one being a AoE DoT
    • Healing spells that work by reversing time
    • A CD that extends the duration of buffs by 15 seconds
    • A stun with the flavor of stopping mobs in time
    • A DoT terrain called Shadow Flare
    • A MP regen button SEPARATE from Lucid Dreaming
    • A summon pet that "conveniently" has tools for removing debuffs, increasing Spell/Skill Speed and extending the duration of DoTs
    • And a LB3 that involves around dancing on the illusory corpses of a White Mage, Scholar and Astrologian.
    Don't forget a shield called stoneskin.
    (7)

  7. #67
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Crushnight View Post
    Whm has always been the simpler healer when compared to Sch/Ast but it used to have a lot more going on for it and why I enjoyed playing whm in ARR even if was a Sch main during that time.

    Stoneskin being removed, removed the mitigation aspect of whm right out of it, now have a 30s cd which just doesn't offer the preventive playstyle in the same capacity Whm used to.

    Enmity is a goddamn joke now, out of all healers i found that enmity was most problematic for whm, but this was good, gave Whms something else to pay attention to and while enmity was a tank mechanic it gave Whm something more to do than just hp numbers, aggro dumps were very much appreciated on whm, when enmity was streamlined to oblivion it hurt whm on top of tanks.

    Mp management is an out right joke on everyone except Noct Ast now and even Noct Ast is fine until deaths happen.

    Cross class actions gone, no blizzard II means no low level aoe or low aoe mp cost to spam, no virus, a fair few of current role actions are whm old skills that were unnecessarily ripped from them.

    Debuffs reduced to nigh nothing, fluid aura no longer knockback + dmg + bind just bind, stone's heavy gone, sleep cross role and decided 1 quest justifies this decision, still got stun but for how long until decide that is too much debuffing.

    Just stop SE, just stop, whm, healers, have been stripped down enough anymore and we'll just see bones.
    I still lowkey think Thin Air will become a role action, but if they remove Holy's stun I think every single WHM in the game will riot. It'd be an objectively bad move.

    Also I only recently started leveling BLM and found out their Sleep is aoe, unlike Repose. So as niche and situational as it is, the one job that has near to no utility has better cc utility than actual healers, wow.
    (6)
    Last edited by Allegor; 05-19-2020 at 03:13 AM.

  8. #68
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Ah yea, the new healer will be Chronomancer, a Geomancer that also dabbles into the art time manipulation with a bit of arcanism on the side, with a skillset consisting of

    • Water, Wind and Earth offensive spells, one being a AoE DoT
    • Healing spells that work by reversing time
    • A CD that extends the duration of buffs by 15 seconds
    • A stun with the flavor of stopping mobs in time
    • A DoT terrain called Shadow Flare
    • A MP regen button SEPARATE from Lucid Dreaming
    • A summon pet that "conveniently" has tools for removing debuffs, increasing Spell/Skill Speed and extending the duration of DoTs
    • And a LB3 that involves around dancing on the illusory corpses of a White Mage, Scholar and Astrologian.
    Would be very funny at first if SE do this.
    Don't forget Fluid Aura from WHM and previous cards effects of AST.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #69
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Side-Eye View Post
    Squeenix is creating a new heal job for 6.0.. they couldn't give it a complete toolkit without first robbing other healers of some of the stuff that made them special. I wouldn't be at all surprised if the new healer is a time mage, complete with every time element they stole from Astro.
    Meanwhile, everyone else will be on iteration 6.0 and we'll be on 2.0 because we had to start from scratch.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #70
    Player
    xSelene's Avatar
    Join Date
    Sep 2014
    Posts
    9
    Character
    Ion Magus
    World
    Phoenix
    Main Class
    Scholar Lv 80
    "9. Healer glamour compared to other roles is double standards
    Other roles have various amounts of cloth and armour options of multiple amounts from full tunics and plate to cloth, to hardly anything at all
    Healers are continuously stuck with robes, shawls or a couple of wraps. Ignoring the fact that male healers are a thing, why can't we have some proper armour sets instead of cloth for once? Imagine a scholar in plate alongside his warrior allies like the lore, or a white mage in a gambison and chain mail wandering the land to bring succor.
    Many options that other roles get but we healers are constantly getting the short stick from"


    The Reason I farmed the new PVP Healer Gear...I was so fed up with those Robes
    (0)

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