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  1. #1
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Yeah, Sage has its own version of the Freecure noob trap. Not as bad, but bad nonetheless.
    (0)

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Toxicon is basically SGE's Ruin II with extra steps
    (5)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The Haimas should provide Addersting when the shield breaks. Perhaps cap it to once per ability use.
    (3)

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I think I have come across my first sign of the content not matching our tool kits. I ran the level 89 dungeon for the first time yesterday and was healing as SGE, I died to an early mechanic during the second boss with a PLD tank. With no SMN or RDM to raise me it would surely have been a wipe? Nope. Nor did it look like they struggled. This was something I complained about in ShB in the level 80 dungeons.

    I get content has to be approachable to heal, but at the very least balance it so the healer role is needed, else we're just green DPS.
    (3)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Doing leveling roulettes and MSQ with SCH I realised your Energy Drain stays at 100 potency through out the lower levels.

    I don't know why I figured it would start at lower potency and update into higher potencies as you level, but nope. The moment you get it its 100 potency forever.

    It has this strange effect of becoming weaker as you level. At level 50 your Ruin is 150 potency and your ED is 100 potency, meaning weaving your ED in is a huge gain in DPS, almost another nuke's worth. Then as you level that ability gets weaker and weaker comparatively, which its not what you want an ability to feel. You don't want your Job to feel weaker as you level.
    (4)

  6. #6
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    They won't ever raise energy drains potency again, if anything they'll need
    (0)

  7. #7
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Curse auto correct and the awful mobile version of this forum.

    If anything they'll nerf energy drain again to try to reduce its usage.*
    (0)

  8. #8
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Allegor View Post
    As much as I'd like it to be stronger, I think that'd only make the problem of fishing for Toxicons even worse, not to mention the huge mp dump it'd be
    toxicon being the same potency as dosis kind of makes it almost completely useless though. the mobility isnt needed if you know how to slidecast and even then you can use a charge of phlegma for the same effect since its instant
    (2)

  9. #9
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by QooEr View Post
    toxicon being the same potency as dosis kind of makes it almost completely useless though. the mobility isnt needed if you know how to slidecast and even then you can use a charge of phlegma for the same effect since its instant
    Not every movement can be covered with slidecast and Phlegma requires melee-izh range.
    (2)

  10. #10
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by rewd View Post
    Not every movement can be covered with slidecast and Phlegma requires melee-izh range.
    Which brings me to my biggest question to the design team, why do so many of your casters have one or two abilities that bring them into melee range, they are not melee jobs and the melee range is already crowded with tanks and jobs that need to be there. Seriously are we ranged casters or not make up your mind here.
    (5)

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