

I got Diamond Weapons for all my Tanks despite hating the role. I fail to see how me having a weapon for a class I don't really play is indicative of popularity.
Yeah I am just a white knight or troll or someone's alt or whatever. OP speaks for every healer and the only people who disagree can only be crazy/baiting/one person.




~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
White Mage is just the most popular Healer, not the most popular Job, and only because it is the only Healer you can choose right off the beginning of the Game and also being the most forgiving one in terms of difficulty.
As for the Magic itself, it is clearly stated in WHM and CNJ lore, that youre borrowing all your powers from Nature, from the Wind, Water and Earth to be precise. You even get it throughly explained by your Teachers how important it is to not take those Powers for granted and so on, yet current WHM tosses all that lore out of the Window and just gets generic Light Magic all over the place, even Y'shtola has a more WHM-like Spellkit than the WoL does.




There's already a genre of games where you can rhythmically press one button over and over again until your fingers cramp. They're called clickers and idle games.
And THOSE games have more complexity than current healers.
"It's so simple! It's so popular! I don't like managing anything else!" are all either excuses or total nonsense. White Mage has been designed like gutter trash for several expansions now. Pressing one button over and over and over again IS the class's gameplay when you develop any level of skill with it. It's insulting. It's boring. I'd rather watch paint dry. I'm not the only person who thinks this about job design. Where is OUR fun? As far as I can tell, Sylphies are only happy so long as literally everyone else hates the way jobs are designed. As far as I'm concerned, there's no actual productive discussion between the two vaguely-defined "sides". Sylphies won't brook with ANY improvements to job design. NO! No complexity! No fun! Stop trying to do anything but dance emote and spam cure! If you don't like it, get out of the role! Gaining skill is bad! Improving your uptime is for nerds! I want to heal ONLY! FF14 is one of those fidget tools for keeping your fingers busy while you binge Netflix shows. Increasing the skill ceiling above pressing a healing oGCD once a minute is for dirty hardcore players!
I like being useful to my party, and being good at being useful to my party. Having risks and rewards. I don't like performing a task that a three line script could handle. I'm just a Trust NPC at that point.


Hey, I'm one of those WHMs in that chart.Me with my fully complete relic.
I started playing WHM because a friend was trying it. Nothing to do with it starting at level 1. I was a BRD / DRG main at the time. If you look at my character profile you'll see that I've also played the other healers. As well as every other job for that matter, to various degrees.
I always end up staying with WHM in the end since I find it the most fun. Though I do really like ranged phy dps. I don't find trying to keep up a few dots at once to be fun, just tedious busy work. Ask anyone I've been in a party with. I dps as much as I can get away with, but the ideas I see players suggest about healers are always quite bad.
You may then say: "Why don't you come up with something then?" To which I'd respond, I don't have any good ideas either.



Ladies and gentlemen, please note Lisaa is a known troll and is bored enough with healers to troll the forum given the 90+ parses someone dug up on them previously that has since been hidden from fflogs for trolling purposes.
so just ignore them and continue this thread by discussing my next question
Should a point be made about how healing and dpsing does not synergise at all?
It has been something mumbled about for years after all. Healing doesn't reward dpsing and vice versa
Last edited by Recon1o6; 11-24-2021 at 07:57 AM.




At the risk of sounding like a stuck record. For all it's flaws (and rapid failure) Warhammer Online is an amazing case study in how to do this both well and badly.
Warrior priest was the gold standard, your DPS literally powered your healing and you had to take some risks with your positioning to be at your best both in terms of DPS and healing. PvP Balance issues aside, I'd argue that it's the most innovative healing class ever devised in any MMO I've played as it's just unlike anything else. The synergy and depth within it's kit was incredible and SE would do well to take a closer look at what made it tick.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


totally agree, the healers kit need to have synergy in both heals and his dps(downtime part) need to correlate with each other and complement one another.Ladies and gentlemen, please note Lisaa is a known troll and is bored enough with healers to troll the forum given the 90+ parses someone dug up on them previously that has since been hidden from fflogs for trolling purposes.
so just ignore them and continue this thread by discussing my next question
Should a point be made about how healing and dpsing does not synergise at all?
It has been something mumbled about for years after all. Healing doesn't reward dpsing and vice versa
there need to be a reason to the job to learn those specific skills and have them fit the job theme and lore in a good way.
whm have the buds of a good synergy with how the lily and blood lily interact and assize being both heal and dps, the idea that your heal can contribute to your damage.
if healers were design with actual planning and thought we would have seen a logical, diverse and actually fun downtime that revolve around each of the jobs themes and the kits would have both sides compliment and support each aspect of healers role jobs(healing and support).


There was a crappy P2W MMO made by X-Legend(Aura Kingdom) that did exactly this with it's Bard class. Using healing spells would augment and strengthen your next DPS spell(a max of 3 stacks) while using DPS spells would augment and strengthen your next healing spell(Max of 3 stacks.)Ladies and gentlemen, please note Lisaa is a known troll and is bored enough with healers to troll the forum given the 90+ parses someone dug up on them previously that has since been hidden from fflogs for trolling purposes.
so just ignore them and continue this thread by discussing my next question
Should a point be made about how healing and dpsing does not synergise at all?
It has been something mumbled about for years after all. Healing doesn't reward dpsing and vice versa
It's kinda sad to see that an awful P2W MMO had somewhat more engaging healer gameplay than what we have.![]()
Last edited by Jonathan_Clover; 11-24-2021 at 09:04 PM. Reason: Noticed inconsistency in my post.
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Me with my fully complete relic.


