Mmmmmmm, balance between SCH's sidekicks was pretty good before the great Balance Buff. Scholar was *very* overpowered in Heavenward.
I continue to say they weren't overpowered so much as their kit was REALLY well designed. By that I mean they had an answer for everything and the other two jobs didn't.
And instead of nerfing Scholar I long advocated for bringing the other two up which is what they eventually did. All the healing roles are essentially clones of each other with a small flavor built in.
You're don't know the history of the game then. Noct AST eventually healed BETTER than SCH's could. Their shields were stronger potency than SCH, were instant cast, and they had card utility to boot.
Heavensward was also FOUR years ago and SCH has been nerfed every expansion since then. They can't keep being held to the HW standard anymore, it's intellectually dishonest.
Last edited by Deceptus; 11-08-2021 at 08:53 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
We definitely disagree there. I think being good at everything is one of the key definitions of overpowered. Being good at everything and defining one job as "the smart one", thus hogging basically all future design space is oppressive to the role.
Did they? They nerfed the crap out of Scholar and AST, then buffed AST again. WHM wasn't "brought up" anywhere. It's still the worst of the three healers, still brings nothing unique to the table, still has effectively no identity other than being the dumdum class for babies.
Seems with all that shuffling around and nerf bat beating they did the overall pecking order changed little for it. Despite all the bellyaching Scholars do about their job, they do still have ONE thing going for them- they're STILL more meta than trashcan WHM, after all of those ridiculous nerfs.
Last edited by Semirhage; 11-08-2021 at 10:26 AM.
Currently pondering how to update it when 6.0 launches
Should lack of damage buttons still be top of the list, or should I reword it to "Lack of engagment when there is no need to heal"
I think citing a lack of engagement in downtime is a better way of wording it.
It's not set in stone that we *need* DPS skills alone, at least not across the role as whole. There are certainly other routes that can be explored
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Agree- I think the general criticism is Glare/Broil/Dosis spam is bad- As to how to fix it, more DPS buttons is only one of the solutions. More healing requirements could be another one (But as stated around here, that would put more pressure on new healers and its a no-no for SE). The third avenue would be giving all healers support buffs/debuffs of frequent use to break the nukespam.
See the issue with more healing requirements and buffs/debuffs is that they would only see use in party play. It would do nothing ot curb the mindless glarebroilmaleficdosis spam in the overworld, msq duties, deep dungeon and field instances (bozja and eureka) and the huge volume of levels before you get those buffs/debuffs (given SE likes to backend the levelling process)
Given SE won't up the healing requirements even though they really should, that leaves us with buff/debuff and dps buttons. And damage buttons are both the biggest complaint ("Where's aero 3, wheres my shadowflare?") and the easiest to add (since there's too many healing buttons, they can cut/merge some if they need space. Which they don't especially whm)
I don't advocate one to the exclusivity of others, but a mix of the three would be best. In priority
1. More dps buttons first. Its easy to add, doesn't change anything about encounters for SE but makes players happy
2. More healing required. There's different way they can do this: higher frequency, higher numbers, more randomness, more targeted mechanics. Of these targeting is the nearest we will get.
3. Buffs/debuffs. The issue with this is that the buffs need ot feel notable when they have been given, otherwise its just aesthetics, espcially when you drop them on yourself when doing the aforementioned fates, msq, bozja etc also, SE doesn't like job synergy
Last edited by Recon1o6; 11-17-2021 at 11:41 PM.
Eh, I don't mean to be so harsh. I just hear this complaint ALL THE TIME, but by people that seem not to play most of the game or don't understand how people who don't think like them want to play the game.
IMO, they should make SCH have the DPS kit and pet management (basically return it to SB SCH), AST the buff kit, keep WHM like it is (swap Dia for Ruin 2 and call it a day), Sage heal by doing damage with some kind of DPS rotation (thinking Chloromancer from Rift or something), balance them to all provide the same overall raid damage, then let people play the one they like best.
That's probably the best solution, honestly, as it gives everyone what they want.
Sylphies have the same two or three arguments that get rebutted over and over and over and over again, but here we are 8 years later with "I pLaY A HeALeR To heAL" and "HeALErS ShoULd heAL ONLy" and "DoWNtiME Is SomEThInG OnLY pInK PaRSErS haVE".
If you don't have so much downtime in at least dungeon-level content and below that you're bored with spamming one button over and over again, it's because you're either awful at healing or you're so unlucky that you've managed a broken-geared tank in every single roulette.
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