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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    It's like they don't understand that people have memories and can remember this stuff and speak up.
    Maybe they just secretly hoped for everyone with a functioning memory to have left the game at this point lol.


    Quote Originally Posted by Hanayumi View Post
    For the most part think healers are alright, there is at least a sence of variety with them, not as overly homogenized as tanks are, Whm pure healer, Ast atk buff support, Sch def buff support, and Sge dps healer. It still blows my mind that player subject themselves to just 1 job, but that just my opinion... Anyway from various interviews with Yoshi P it would seem like they are planning to continue the increase in healing mechanics, might just be why tanks got a whole lot if self healing?
    I don't know in what world you're living where the actual healer gameplay has any variety between those jobs, but it sure as hell ain't the one I'm living in.
    (11)
    Last edited by Absurdity; 10-14-2021 at 11:28 PM.

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reiryuu View Post
    Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
    I mean only 2 tanks get really strong heal. Gnb heal form the vids is around 400 - 500 potency around so it’s ok. But oh boy war and pld are insane. Pld gets a 50 gauge sentinel for 4 seconds with a massive hot as the cherry on top and also 400 potency heal on spirit and circle. And when war has his raw intuition upgrade and the hot on equilibrium he can get every minute 6400 heal potency and that’s without storms path and thrill. Like every dungeon run is gonna be always different. 2 of the 4 tanks do need way more heal and then other two just heal themselves all the time.I don’t think it’s a good change. There is so much healing abilities in general then. Reaper has one, Summoner has one and a better hot exgoc then sch and dancer also with the new improvisation. Have a war main tank and a pld off tank and these 3 jobs in the group and a sage on the main tank and you actually don’t even need to heal anything on gcd at all anymore.
    (2)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Maybe we just really don't understand what it means to be a casual player? Our personal experience in a game with millions of players has to be incredibly biased. I wonder what the "casual" really means.
    (2)

  4. #4
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    This has been my thoughts lately… like do I just not understand the meaning of a casual player the same as others or what? To me, as someone who considers themself as a casual, casual just meant you did casual content ( story, house, side mini games, relic, craft, gather, etc). No where in my thoughts did I think it meant for things to get so simplified to where I mainly press one button. Even when thinking about all the other MMORPG I played in the past that had about 6-10 skills we managed, their gameplay was never this level of simple. The encounter we had in those games made up for it as we advance through levels, gear and what not. Healers never felt like I was spamming only one button for half a fight. We were always using almost out entire kit no matter what…

    So what am I missing here on what they are trying to achieve? None of the interviews have been helping me understand the goal… in one of them he even said he didn’t want healers to do constant healing..but only want to increase that a little so not stress people out… I’m really at a lost ..
    (4)

  5. #5
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AngeliouxRein View Post
    This has been my thoughts lately… like do I just not understand the meaning of a casual player the same as others or what? To me, as someone who considers themself as a casual, casual just meant you did casual content ( story, house, side mini games, relic, craft, gather, etc). No where in my thoughts did I think it meant for things to get so simplified to where I mainly press one button. Even when thinking about all the other MMORPG I played in the past that had about 6-10 skills we managed, their gameplay was never this level of simple. The encounter we had in those games made up for it as we advance through levels, gear and what not. Healers never felt like I was spamming only one button for half a fight. We were always using almost out entire kit no matter what…

    So what am I missing here on what they are trying to achieve? None of the interviews have been helping me understand the goal… in one of them he even said he didn’t want healers to do constant healing..but only want to increase that a little so not stress people out… I’m really at a lost ..
    I think that on top of the hardcore vs casual issue, there is also a difference between "casual experienced players" and "casual players who are just playing a tiny little bit without any desire to become good".
    And this is why the dev team has no clue how to tackle the healing issue without having it balanced too much on one side or the other...
    You see all those casual tanks who never pop a defensive cooldown? Those can play healers, and you still need to be able to clear content with them. lol
    But even in that case, I don't see how that hurts to add a couple DPS buttons here and there...They just wouldn't press them...
    (3)

  6. #6
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Garnix View Post
    I don't see how that hurts to add a couple DPS buttons here and there...They just wouldn't press them...
    Well yoshi said why? It's not about what casual players could and couldn't press, it's about what they would feel pressured to press. Absolutely can't have that!
    (4)

  7. #7
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AikenDrum View Post
    Well yoshi said why? It's not about what casual players could and couldn't press, it's about what they would feel pressured to press. Absolutely can't have that!
    But why would they feel pressured to press it is my question?
    As I said, bad tanks who do not use their cooldowns have the cooldowns on their bar, but they still don't seem to "feel pressured to press them".
    Not to mention that we have a counter example with Energy Drain, which is not an MP regeneration tool and is probably the least "casual friendly" ability, as you basically sacrifice your healing to deal damage.
    So, if Energy Drain can be a thing in that form, why not more?....
    (2)

  8. #8
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Garnix View Post
    I think that on top of the hardcore vs casual issue, there is also a difference between "casual experienced players" and "casual players who are just playing a tiny little bit without any desire to become good".
    And this is why the dev team has no clue how to tackle the healing issue without having it balanced too much on one side or the other...
    You see all those casual tanks who never pop a defensive cooldown? Those can play healers, and you still need to be able to clear content with them. lol
    But even in that case, I don't see how that hurts to add a couple DPS buttons here and there...They just wouldn't press them...
    Yeah, this is pretty much the circle I keep going into when I try to process their logic. No matter how they phrase it, the players it seems like they’re trying to be accessible to are the ones where the skill floor would have to be lowered to some place deep in hell…

    Sigh…

    The only thing I can hope for at this point is that AST and SGE is as busy as everyone is claiming to be. Of course, I have to keep in mind that everyone was playing goofy since they didn’t have their usual setup and SGE is brand new but from the vids it did look like people were doing a whole lot on SGE to function… or just struggling due to lack of time to really get the hang of it..
    (0)

  9. #9
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    Yeah, this is pretty much the circle I keep going into when I try to process their logic. No matter how they phrase it, the players it seems like they’re trying to be accessible to are the ones where the skill floor would have to be lowered to some place deep in hell…

    Sigh…

    The only thing I can hope for at this point is that AST and SGE is as busy as everyone is claiming to be. Of course, I have to keep in mind that everyone was playing goofy since they didn’t have their usual setup and SGE is brand new but from the vids it did look like people were doing a whole lot on SGE to function… or just struggling due to lack of time to really get the hang of it..
    Actually I got some bad news. The majority of Sage gameplay was done by journalists, the ign one comes to mind where i saw some level 15 sastacha mistakes (no tank stance, not doing damage, aoe healing ot heal a single target etc) I quit that video as soon as i realised it.
    there is some actual decent sage gameplay about and its currently a 1 button dps because its just not worth the gcd to get an Addersting past prepull as it stands. If they buffed the potency of that move to at least 2.5x or even added an ability that converts a addersgall into an addersting then it would get better. The former since it would actually be worth using a gcd heal which is a step in the best direction for healers. The latter would be a bit of extra movement you gain at a pull or repull when the boss leaves for a bit
    (6)

  10. #10
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    20 years ago in molten core i was definitely spamming one button playing, afair, mage and priest
    not something i'd ever want to do again though
    (1)

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