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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    You have to manage evolving skills with a evolution button, skills that interact with each other, two separate confusing gauges that take planning and prep to use…..
    So... you haven't even bothered to read the skills. Sge skills are almost identical to Sch and if someone reads them for more than 5m can see the smilarities, here are a few:

    -Dosis with broil, Eukrasian Dosis with Biolysis (wich is only pressing Eukrasia before Dosis, Eukrasia being a buff that only affects 3 skills, saying its complicated is laughable) Dykrasia with art of war, this about dps
    -Kardia is Embrace, Physis is whispering dawn, Holos is fey blessing and you could even treat Soteria as a flavour of Fey union, Panhaima is a flavour of Consolation, this about fairy skills
    -Kerachole is Sacred Soil, Druochole is Lustrate, Ixochole is Indom and Taurochole is Excog and Rizomata is Recitation, this about Addersgall/Aetherflow which is only different in the way that is generated automatically.
    -Diagnosis is Physick, Eukrasian Diagnosis is Adlo, Eukrasian Prognosis is Succor and Pepsis is Emergency Tactics, this about the gcd heals

    To say as someone whose main class is Sch lv80 that Sge looks complicated when its Sch 2.0 tells me that either you're trolling and have not dedicated even the slightest thought and effort to read Sge's tooltips


    Quote Originally Posted by AFuzzyMu11in View Post
    Cause you can replace a dps quick. Getting new tanks/healers is not the same. Those jobs need to be as encouraging to everyone as possible because there are too many shoes to fill and not enough warm bodies to fill them.
    I wonder why is that dps is that common, maybe is because their jobs are better designed? Also, how is that tanks are not oversimplified to 1 button spam when their role is also in high demand? or better, How is that back in HW and SB when healers had more tools there was no shortage of healers? Someone could say that good design and fun mechanics is what attracts players that put time and effort into the job and not how oversimplified a class is or how much does it cuddle the newbies/players who dont want to learn.
    (5)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    You have to manage evolving skills with a evolution button, skills that interact with each other, two separate confusing gauges that take planning and prep to use…..
    Oh, c'mon now. That really has to be bait.

    >Gauges are literally the same as WHM you get resources over time and your damage resource is just Blood lily you gain when your shield is absorbed.
    >Evolving button turns three skills into three similar skills. Your damage turns to damage, your heal turns to shield, your aoe heal turns to aoe shield.
    If you have ever used Plenary Indulgence, Horoscope, Presence of Mind, Thin Air or Recitation, the sage skill is not something alien or new. Just a modifier pre-skill you have a lot of in the other simpler healers.
    >Skills that interact with each other, same ad the other healers. There is nothing truly unique or high complexity in Sage.
    (4)

  3. #3
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by GrimGale View Post
    Oh, c'mon now. That really has to be bait.

    >Gauges are literally the same as WHM you get resources over time and your damage resource is just Blood lily you gain when your shield is absorbed.
    >Evolving button turns three skills into three similar skills. Your damage turns to damage, your heal turns to shield, your aoe heal turns to aoe shield.
    If you have ever used Plenary Indulgence, Horoscope, Presence of Mind, Thin Air or Recitation, the sage skill is not something alien or new. Just a modifier pre-skill you have a lot of in the other simpler healers.
    >Skills that interact with each other, same ad the other healers. There is nothing truly unique or high complexity in Sage.
    Have you looked at the changes to thin air? It encourages.... not using GCD's. 12 Second duration, only next cast is free. Thin Air air's optimal usage will now be on raises.

    This seems a new healer problem that they added, MP management on WHM yet again.
    (1)
    Last edited by Rosa_Frandlia; 10-14-2021 at 10:02 AM.

  4. #4
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
    (4)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  5. #5
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Reiryuu View Post
    Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
    When I looked the paladin toolkit (the only tank i've looked tbh) I was really surprised to see such amount of healing. Seems over-the-top to me, unless they really push the damage (which... historically we know that it doesn't usually happen). I can maybe see more 8man content being made with just one healer.
    (1)

  6. 10-14-2021 02:04 PM
    Reason
    Double post

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reiryuu View Post
    Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
    If nothing justify so much healing from others jobs than healers, I feel bad for it.
    It it's meant to compensate for higher damage taken, it could be okay tier I guess ? (that still something we won't be healing which is the contrary of what we've been asking).
    But I won't hope too much from that theory.
    (1)

  8. #8
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Some posts I made recently agregated into an idea (that's probably already been posted at some point in some form, but whatever)

    Job Trait : quickened <whatever> : reduce the cast time of some 90s/120s ability.

    That effect is almost unnoticeable by other players : no pressure.

    And now my genius idea to proc it that so everyone is happy : Just base it on MP spent.
    -Spam glare : bonus
    -Spam cure I (because you hate dpsing) : bonus
    -Watch Netflix : who notice if you don't shave a bit of your CD ?

    No skill floor change ; reward always casting (even if not optimally, but whatever)
    It doesn't fix the glarespam issue, but It just feels a little bit rewarding for every cast you make.
    (0)

  9. #9
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    473
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    My main issue is that they keep scapegoating casual players to justify speedrunning how fast they can make the average skill ceiling collapse into the floor.
    (6)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reiryuu View Post
    Out of curiosity, how is everyone feeling about some of the extra healing the tanks are getting? I'm not sure how I feel about it, personally. My initial reaction though is... why need healers?
    To me it just shows the developers have no idea what they're doing with jobs because Tanks used to have good healing (Steel Cyclone, Abyssal Drain). Then it got removed in ShadowBringers, only for it to come back in Endwalker.

    It's like they don't understand that people have memories and can remember this stuff and speak up.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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