Page 5 of 157 FirstFirst ... 3 4 5 6 7 15 55 105 ... LastLast
Results 41 to 50 of 1821

Hybrid View

  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    I absolutely do not speak for solely these groups like you insinuate
    -I hate parsers, I hate parsing players
    Shouldn't hold hate friend, it's not healthy. Some people parse for themselves and themselves alone and never bring it up. Do you hate them as well?
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    Shouldn't hold hate friend, it's not healthy. Some people parse for themselves and themselves alone and never bring it up. Do you hate them as well?
    No I dont. Its the arrogant buggers that I dislike in terms of parse users. ofc im not going to get above grey parse in a dungeon when I don't have a clue on blm since I never play it and I haven't played a dungeon yet where I had enochian.

    To clarify: I dislike the tools in general because they basically exclude console players, and how open to abuse they are. In addition, I dislike the amount of cheating tools that can come with it (auto callouts for example) and how it basically encourages at least in NA a parse over respecting mechanics mentality and general reliance on callouts instead of actually learning mechanics.

    Nowhere was this more obvious than DRS. The caller got one thing wrong and half the raid died like lemmings against trinity seeker even though they could all see where his blaes were glowing

    However, I do understand the purpose of them and can see the value when used right given there's nothing to indicate your skill as a dps otherwise. XIV analysis's is closer to what I would consider to be a fair tool. It points out stuff (dont die, try not to overcap espirit etc) that can help
    (3)

  3. #3
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    I've been thinking about these issues and I've been wondering honestly, aside from the clear need for more identity for each healer (which they used to have, but it is what it is), that maybe they should honestly drop the whole 1 damage button, 1 DoT deal they have now, and replace it with a 1, 2, 3 combo, but instead of making it just that, have it where if you do your combo, you actually get a proc to your heals/regens/shields or something. I mean, if the incentive is to do more DPS, at least they can make a proper rotation that -also- aids your main healing abilities to make them stronger, right? Rewarding one with the other. Maybe even conversely proc'ing your damage buttons with your healing buttons too.
    (1)
    Last edited by viola_vilgrantz; 10-11-2022 at 06:13 AM.

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,349
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by viola_vilgrantz View Post
    Maybe even conversely proc'ing your damage buttons with your healing buttons too.
    Exactly what i tried to lay out in a thread i made, at least for WHM. to sum up (and shill the idea again cos i think its a good one):

    - new gauge, 0-100. stone gives 1, aero gives 1 + 1 per tick (aero is now 12sec so 4 ticks), new skill water (becomes banish later) gives 5 but is a 15sec CD. this averages out to (by my maths) about 60 gauge per min, assuming zero GCDs spent on non-damage, giving a bit of leniency in case you need to throw lily heals or something

    - 50 gauge lets you use new skill 'Blessing of the Elementals' (name is WIP). 500p GCD heal, aoe, due to it's semi-enforced CD of 'sorta kinda near 1 min' due to gauge charging time, it's intended to be a competitor to Earthly Star in power

    - using BOTE gives 3 new buffs, corresponding to earth, water, wind. these turn stone water and aero into quake, flood, tornado for one cast each. the buffs stack to 2, so if you need to use 100 gauge back to back, you dont lose out on stacks

    - quake/flood are 100p stronger than their current elemental equivalent. tornado is 30p on cast, plus 20p per tick, totalling 110. this, added to the 100 from quake and flood, totals 310, the potency of a glare 3. as such, BOTE is damage neutral overall

    - people would have a new skill expression, as BOTE's refund mechanic hits harder than the regular glare spam, moving quake and tornado inside raidbuffs alongside misery via clever lily/BOTE planning will allow optimisers to have a new thing to optimise

    i do think the idea of a 'cycle', of dps feeds healing > healing refunds dps is a good idea, we have the second half already with misery being the refund for the lily heals, now we just need a way for our dps to feed into our healing, and i propose something like the above, this idea only needs 2 buttons added, so just make cure 1 upgrade into cure 2, and medica 1 upgrade into medica 2, and problem solved. Or remove cure3 and replace with BOTE, but i think people might riot at that one
    (1)
    Last edited by ForsakenRoe; 10-11-2022 at 04:47 PM.

  5. #5
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    611
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    everyone talking about this and me sitting in corner missing old astro cards and just wishing they return like how they do them on pvp .-. I can dream tho
    (2)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  6. #6
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I have a lot of issues with healers as they are today but the biggest issue to me personally is the new Regen Healer & Shield Healer design. We added a healer in EW yet it feels more restrictive.

    Before EW, I was willing to play WHM or AST and that covered any possible healing combo. Now, if my healing partner is a WHM or AST, I'm out of luck, so I've been forced to add SGE even though my interest in the job is minimal. It would be unfair for me to say that in the past things were perfectly balanced, most people didn't want to run a WHM and a nocturnal AST but it was possible and I wish it was something they continued to work on.

    They were going to try this approach with tanks (PLD & DRK would be MTs and WAR/GNB would be OT iirc) but the community voiced their distaste for the idea and the devs changed course. They took that concept and applied it to healers instead and I don't understand why.

    On a related note, I really do hate how shield healers can step on each other's toes while regen healers see no issues working together.
    (5)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,349
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Akava View Post
    On a related note, I really do hate how shield healers can step on each other's toes while regen healers see no issues working together.
    The issue with shield healers is that you can overwrite each other's shields. The issue with regen healers is that you lack so much mitigation between you, you cannot actually clear some savage fights until you outgear the hell out of them. I think it's a fundamental flaw, that two jobs in the game cannot clear content together because of a design choice, especially considering the other two CAN clear content together, and with coordination can often be a better choice than 1 pure/1 shield. It'd be like if PLD and GNB couldn't clear fights because their invulns are too long to deal with the fight's design. Oh, but WAR DRK CAN work together, along with any other comp that isn't PLD GNB.
    (10)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The issue with regen healers is that you lack so much mitigation between you, you cannot actually clear some savage fights until you outgear the hell out of them. I think it's a fundamental flaw, that two jobs in the game cannot clear content together because of a design choice, especially considering the other two CAN clear content together, and with coordination can often be a better choice than 1 pure/1 shield.
    This leads back to the fundamental design flaw of CBU3's endgame encounter design, that they're all just fights that require strong mitigation and not consistently strong healing output.

    But also a general imbalance between mitigation/shields and pure healing, mitigation/shields are always useful even if the attack wouldn't have oneshot everyone. The same however can't be said for healing, if the mechanic flat out kills your party then no amount of healing afterwards can fix that.
    (15)

  9. #9
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100

    bump

    bumpity bumpity
    (0)

  10. #10
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Healing went from being my favourite role to my least favourite with the Shadowbringers (and to a lesser extent, Stormblood) changes. Healers need more love and attention badly. They’re so boring and uninspired to play it’s actually painful playing as a healer now. Comparing Healers to DPS/Tanks is like comparing a £1 burger in a can to a gourmet restaurant burger, not only does it look and feel crap in comparison but it also leaves a bad taste in your mouth.
    (23)

Page 5 of 157 FirstFirst ... 3 4 5 6 7 15 55 105 ... LastLast