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  1. #461
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Irenia View Post
    I disagree. Enjoyment is king, but balance, or lack thereof, can impact that. And for each person, the degree of this impact is different. This is the dilemma in game design; each person has their own criteria.

    On the other hand, your statement reads odd to me; making it seem like you would rather play a balanced game you are lukewarm on than an unbalanced one you otherwise enjoy. After all, I would not spend any time on a game that I did not enjoy, even if it is the most balanced.

    Did you mean your enjoyment comes mostly from balance? How do you feel about the game's need to add new jobs each expansion, since that mere act makes things less balanced? Don't mean to sound aggressive, it's just this idea is truly baffling me.
    Games are business and what gets most people satisfied is king aka balance. Adding more jobs is not directly related to imbalance. GNB is a new job but that's finely balanced. The dmg dealt is roughly the same as the dmg of the other tank jobs so GNB is only adding variety to the tank class.

    What I enjoy is having relevant DPS as a healer and SE is probably going to continue going in that direction. I don't like healing that much but I like the option of having access to heals.

    Quote Originally Posted by Liam_Harper View Post
    I'm a healer that wants to be useful. Damage is useful. Overhealing is useless. Simple as that.
    This makes the strongest damage dealers the most useful healers which is why healer's dps should be greater than that of a DPS and tanks. This is how the game operates and we are getting there. Healers in HS and SB were the weakest damage dealing class in the entire game. In Shb, we are surpassing tanks in raids not only in rDPS but with sheer DPS numbers as well with our 1 button spam. In Endwalker we will most probably be closing the gap in DPS numbers with actual DPS roles if they expand our DPS kit.

    We are also getting a healer that augments their own offensive spells which makes them less of a support class and more of a DPS class that also happened to heal.
    (0)

  2. #462
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Roeshel View Post
    Games are business and what gets most people satisfied is king aka balance. Adding more jobs is not directly related to imbalance. GNB is a new job but that's finely balanced. The dmg dealt is roughly the same as the dmg of the other tank jobs so GNB is only adding variety to the tank class.
    All the tanks are balanced as in each one is damn near a copy of each other. Are they fun? Maybe, maybe not

    Same goes for healers right now.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #463
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,881
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Having every competent group run a mandatory WAR and SCH across three 'expansions' was far, far worse. You can forget copies, everyone literally was playing the same job. At least we currently get to choose the aesthetics that we like. That's progress.
    (8)

  4. #464
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    GHealers in HS and SB were the weakest damage dealing class in the entire game.
    It's worth noting that there's pretty important caveats to this. In single target healers were indeed a good way behind. But in AoE, healer DPS was seriously underestimated back then, laughably so at times.

    At the very start of HW I could out AoE any DPS except a SMN in neverreap on Scholar pulling 1000dps+ on trash. In Stormblood I never figured a means to reach the same silly numbers but for the most part I'd be right there with a well played DPS' numbers on trash still routinely beating decent players if they weren't on a particularly strong AoE job.

    Also keep in mind that it's very possible for them to add extra depth to our DPS without inflating the numbers by simply tuning the potency back down or even using the stat crunch as a means to camouflage how our damage scales with MND relative to DPS jobs and their mainstat.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #465
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Roeshel View Post
    Games are business and what gets most people satisfied is king aka balance. Adding more jobs is not directly related to imbalance. GNB is a new job but that's finely balanced. The dmg dealt is roughly the same as the dmg of the other tank jobs so GNB is only adding variety to the tank class.

    What I enjoy is having relevant DPS as a healer and SE is probably going to continue going in that direction. I don't like healing that much but I like the option of having access to heals.
    You know... you just contradicted yourself.

    Imagine the healers were rebalanced so that none of them could contribute an appreciable amount of damage in raids, yet have the same amount of downtime as they do now. Just give the people who don't like dealing damage everything they want in this regard. They would be balanced, yes, but by your own admission, you would not like this.

    Therefore, Balance is not king. Something else is.

    I'm not saying that balance isn't important. But it comes into play later, once a good foundation is set. Because while balance does nothing on its own, unbalance can kill enthusiasm, generally through community pressure in this game. But balancing without considering what brought people to your content in the first place can do the same.
    (13)

  6. #466
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Irenia View Post
    You know... you just contradicted yourself.

    Imagine the healers were rebalanced so that none of them could contribute an appreciable amount of damage in raids, yet have the same amount of downtime as they do now. Just give the people who don't like dealing damage everything they want in this regard. They would be balanced, yes, but by your own admission, you would not like this.

    Therefore, Balance is not king. Something else is.
    That's not balance. This is making one class equally useless in the game. Uselessness is not something balancing can bring. This is also the main reason why a healer's total DPS output is not more than that of an actual DPS job. This would have made DPS jobs completely useless, can't say that I don't prefer it that way, but it is unrealistic. It can only become a possibility when DPS jobs become something more than a class that deals damage. Currently, there is nothing that makes a DPS job valuable other than DPS. The only difference between a ranged melee and magical DPS is LB and aesthetics. Rotation is something you learn by heart and unlike healers, even if something goes wrong with your party members, you keep on DPS-ing because you have nothing else to do. The exception from this rule is the SMN because they can raise and the RDM because they can raise and heal.
    (1)

  7. #467
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Roeshel View Post
    That's not balance. This is making one class equally useless in the game.
    Exactly. Equally useless, therefore balanced.

    It seems that we are using different definitions of "balance". I have a rather strict one, and it goes like this. Decide what quality you want to measure, and what objects you want to measure. Measure them, and compare the difference(s). The less of a difference there is, the more balanced they are in that respect. This entire time I was measuring "DPS" between "healer jobs". If the healer jobs all did 20 dps, that would be balanced. If they all did 3000 dps, that would also be balanced.

    As such, let me clarify and repeat that dps balance amongst healers (or tanks, or dps) is important, but does not bring value on its own. You mention jobs being useful, which does bring value. Amusingly, this is done right now by making sure damage bewteen healers, tanks, and dps are unbalanced in favor of the DPS, which you agree is a good thing. This imbalance is a choice made when designing the jobs, and these conscious choices make all the difference in the world. Things like "usefulness" are a bit nebulous though; I'd argue that role usefulness is unbalanced in favor of Tanks at the moment.

    Still, regardless of balance or imbalance, what's most important is how players feel about a job. Usefulness is a part of it, yes, but so are other intangibles like aminations, rotations, glamour, story, so on, and so on. That was what I was trying to impart - there are many things that go into this, and not one of those things are king. Enjoyment, or rather, the combination of it all is king. And the thing is, you can't exactly measure that, since each person values things differently.

    You mentioned earlier that Balance brings in the business. I believe certain imbalances hurts business, like dps within the healer role. But what brings in the business in the first place has little to do how jobs stack up against each other.
    (3)

  8. 09-18-2021 07:09 AM
    Reason
    Double post

  9. #468
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    unlike the majority of the members of the forums here, I had to sleep because the live letter was 3am for me

    Good fucking grief its a good thing i did. Otherwise i would have been too annoyed to sleep.


    2 years we pointed out how 1 button dps and pure healing is a terrible design and they doubled down on it. I'll do a breakdown later. Looks like I'll be sticking to dancer and rdm for my healing and buffing.
    (15)
    Last edited by Recon1o6; 09-18-2021 at 08:37 PM.

  10. #469
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    I'm just depressed at this point. at least SMN looks fun enough to fall back on!
    (1)

  11. #470
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Impressive how the devs ignored this for a 3rd expansion in a row. It isn’t even a hard thing to fix just give each healer some damage variance , SCH gets its old dots back, have AST and WHM get proc based skills but not overbearing to drown out their role responsibilities. They are really delusional to think healers are that vital as content gets hilariously easier and more scripted making the “healers need to heal” argument completely miss the mark
    (9)

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