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  1. #1
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by AikenDrum View Post
    both 1-2-3 combo and 1111111111 interact with fight mechanics in some way ^^

    also these are all mostly static fights, cooldowns and resources on most jobs can be mapped and you'll just get a very long 1-...-N combo so over time every fight will become muscle memory
    I understand your position and I get where you're coming from. I miss the options we had between dots, shields, heals/shields, and ofc direct damage spells. They stripped away that diversity though and left us with a shell of we once had. THAT is why I say I hate 5.0 changes. The design is very shallow.
    (3)

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AikenDrum View Post
    everything becomes boring given enough time, that includes cooldowns and resource management; so how much time will it be matters - and for 11111111111 the time is instantly
    I mean I do find nin opener still really engaging because you press so many buttons and with mudras a fail cost a lot of dps
    (0)

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    And yet, 111111111111111 is still boring. Even if you have cooldowns and resource management. Perhaps healers could have multiple damage buttons that interact with one another, or proc things, or influence the rest of the kit in some way.

    You can't make 1111111111 fun just by throwing resource management around it. It's one button, with a second button every 30 seconds. There's no room for growth or complexity there. Fun largely comes from choices. Having one choice means your damage complexity ceiling is...press it or don't press it.
    (0)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Truen View Post
    Maybe arrogance too though...either way, 5.0 build healers are a more boring, inferior version of what we once had. They dropped the ball.
    It’s really hard too think why they don’t listen what the player do say. Like even the japan community gave them fire for the healer debacle. Either they are so understaffed in the job department that they have no time too massively change stuff, but on the other hand they fixed ninja in less then 2 raid tiers and tried too fix Mnk while they didn’t gave a fluff about whm.
    (7)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,104
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mortex View Post
    It’s really hard too think why they don’t listen what the player do say. Like even the japan community gave them fire for the healer debacle. Either they are so understaffed in the job department that they have no time too massively change stuff, but on the other hand they fixed ninja in less then 2 raid tiers and tried too fix Mnk while they didn’t gave a fluff about whm.
    That's because ninja is a dps, they've been severely understaffed when it comes to any job designer that isn't a dps main for like 2 expansions atleast.
    As for monk...they didn't know what to do with it since the initial design in ARR, so I'm not surprised that it ended up this barebones.
    (4)

  6. #6
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mortex View Post
    snip
    More than likely, they are understaffed. From what I understand, a previous poster on this thread mentioned that they lost a battle dev during Shadowbringer's development. Losing a single dev may not sound bad, but it really hampered their ability to design certain Jobs in this game. You can see the lack of design choice when you look at the healer jobs, DRK, WAR, and MNK.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by currentlemon View Post
    More than likely, they are understaffed. From what I understand, a previous poster on this thread mentioned that they lost a battle dev during Shadowbringer's development. Losing a single dev may not sound bad, but it really hampered their ability to design certain Jobs in this game. You can see the lack of design choice when you look at the healer jobs, DRK, WAR, and MNK.
    Per the credits they only had IIRC: A supervisor, 2 main devs and an intern for their battle role design team.

    They've been short staffed on the battle job design team for years now and it's completely on them why they haven't rectified that. It's not like they're hurting for money.

    Quote Originally Posted by Mortex View Post
    The irony with monk is that they had before the shadowbringer version the best one with stormblood. Like double tackle and tornado kick opener was pretty hard and rewarding too do so i still have no clue why they would just take that away and make it so boring.
    Because tackles didn't really fit the monk design and the tornado kick opener wasn't intended, it was niche, and it was extremely hard to pull off if you had any lag whatsoever.
    (1)
    Last edited by Deceptus; 08-24-2021 at 01:57 AM.

  8. #8
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mortex View Post
    It’s really hard too think why they don’t listen what the player do say. Like even the japan community gave them fire for the healer debacle. Either they are so understaffed in the job department that they have no time too massively change stuff, but on the other hand they fixed ninja in less then 2 raid tiers and tried too fix Mnk while they didn’t gave a fluff about whm.
    Monk in sb was flat out unplayed as much as it was in shb. Most of its stuff was completely useless or non functional and the opener didn't work if you had any ping whatsover. Plus it was weak and lacked utility...you know exactly like whm in sb.

    Until the job design team gets a substantial increase with at least 1 dev that mains healers and another tanks, then dps will still get preferential treatment to the detriment of other roles.

    The dps players also need to get their heads out their arses and realise that just because they aren't spamming cure/benefic/physick does not mean the healers arent healing
    (3)

  9. #9
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Until the job design team gets a substantial increase with at least 1 dev that mains healers and another tanks, then dps will still get preferential treatment to the detriment of other roles.

    The dps players also need to get their heads out their arses and realise that just because they aren't spamming cure/benefic/physick does not mean the healers arent healing
    If you've actually done the healer Halls of the Novice Trials, you'll find that's exactly how the devs expect healers to act. The "trainer" NPC will scream at you to heal your allies when they're at like 80% health. It's so pathetic and annoying -_-;
    (2)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reiryuu View Post
    If you've actually done the healer Halls of the Novice Trials, you'll find that's exactly how the devs expect healers to act. The "trainer" NPC will scream at you to heal your allies when they're at like 80% health. It's so pathetic and annoying -_-;
    i am fully aware of that, after all, I am the OP and I put that in the starting post

    unfortunately, it appears the member of the job team that wrote that was the one who left in HW
    (1)

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