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  1. #1
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by elioaiko View Post
    Glad you're enjoying them. I can see the appeal of wanting balance over more enjoyable gameplay, however healing as a role has been pretty wonky for a while and people would like healers to be treated with the same love as DPS jobs instead of making them the same. Same goes for tanks.

    Also your comment on the "salt" train? I would say there's a bit of people on that train so I'm guess we're just the whiners to you. Whether or not you are complacent with how healers are currently doesn't mean that people can't voice their opinions. There's a reason why there's a massive thread of why healer mains have quit.

    It's actually sad that SE wanted more healers by making them "easier" when those who do get bored of the staleness of healers then move onto other roles.

    Actually, it's pretty dumb that they wanted to lure in more players from other roles. DPS players will always be the majority, them actually switching to healer or tank is quite rare. They get bored and go back and I don't blame them.

    What SE should've focused on was making healers more intricate and building on the foundations they set. They should have focused on the existing player base rather than try to appeal to the masses that never were interested. Healer-minded players will always gravitate to the role and SE should have capitalized on that.


    So yeah, glad you're liking the current state but your negative comment is not needed.
    Well everyone can voice their opinion, did i ever said otherwise. Its just happen that your opinion sound salty whining in my opinion. We just disagree . Cant take it otherwise , since i know what was the healers kit in every expansion. And thats a fact , it was NEVER deep or high skill ceiling or complex dps or i dunno what else. It was always like that. And dont bring up SCH. Cause i already expressed my opinion about how silly it is to consider 1,2 dots a game breaking change. And to finish that up, im not negative. I just dissagree and have different opinion
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    Well everyone can voice their opinion, did i ever said otherwise. Its just happen that your opinion sound salty whining in my opinion. We just disagree . Cant take it otherwise , since i know what was the healers kit in every expansion. And thats a fact , it was NEVER deep or high skill ceiling or complex dps or i dunno what else. It was always like that. And dont bring up SCH. Cause i already expressed my opinion about how silly it is to consider 1,2 dots a game breaking change. And to finish that up, im not negative. I just dissagree and have different opinion
    Or in other words, "You're entitled to your opinion, but it sounds annoying and whiny and mine is the right opinion anyway."

    You're totally allowed to be content with the Healers in their current state, but painting yourself as objectively right while being passive aggressive toward the people who disagree with you is NOT the look you want to have when you're trying to take the moral high ground.

    You make a valid point that the healers are more balanced now than ever, and you're also right that healer DPS has never been deep or thoughtful, but saying that's the justification for making Healer DPS even less deep is like saying that someone's car is fine now that it's been totaled because it was already damaged to begin with. You can have well-balanced healers and have them feel unique with more intricate DPS tools, and that's what a lot of players want.

    Collectively, the healers are viewed to be in a state of mediocrity. You can disagree and think they're fine, but to complain that other players aren't happy with the design and want to see it get better is petty and obnoxious. If you're fine with the bar for quality is being set as low as it is, then it shouldn't bother you if the bar is increased in the future, so why be passive aggressive about it? I will never understand people who are content with a game's state but find it offensive when others ask for better quality.

    Imagine going to a restaurant and ordering a salad, and all you get is a bowl of lettuce with oil and vinegar. When the wait staff ask you about your meal, you say it was bland and could be made better with more ingredients, but the person at the table next to you leans over and says "well I thought it was good enough, so I don't know why you're being whiny and salty." That's what this is.
    (6)

  3. #3
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kazukiyashuo View Post
    Well everyone can voice their opinion, did i ever said otherwise. Its just happen that your opinion sound salty whining in my opinion.
    expressing dissatisfaction with the state of affairs isnt inherently salty whining. in fact a lot of us have said concretely why we feel the way we feel and whats missing to make gameplay as engaging as it was before. even "only 2 dots" is still 2 more timers to watch out for when executing the rotation. if it didn't matter people would not bring it up as often as they do
    (4)

  4. #4
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I've always loved the "but healers have never been complex" argument.

    "Healers have always flirted with being wretchedly boring, so making them even more boring is hardly a change at all!"

    Yeah, that's encouraging.
    (4)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I've always loved the "but healers have never been complex" argument.

    "Healers have always flirted with being wretchedly boring, so making them even more boring is hardly a change at all!"

    Yeah, that's encouraging.
    People who say healers were never complex didn't play 2.0 SCH with Cleric Stance.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Kazukiyashuo View Post
    Well everyone can voice their opinion, did i ever said otherwise. Its just happen that your opinion sound salty whining in my opinion. We just disagree . Cant take it otherwise , since i know what was the healers kit in every expansion. And thats a fact , it was NEVER deep or high skill ceiling or complex dps or i dunno what else. It was always like that. And dont bring up SCH. Cause i already expressed my opinion about how silly it is to consider 1,2 dots a game breaking change. And to finish that up, im not negative. I just dissagree and have different opinion
    Then what would you consider deep? Like post above said, 2 dots is an extra thing that fills up downtime, therefore adding in more complexity as its something else to watch for.

    In the same vein you say that it didn't matter, then by that logic, SMNs and BRDs also shouldn't have 2 dots and let it be a single dot. Or perhaps AST should only be able to pull two cards: Lord or Lady since by your logic, it's not that deep and besides the healing factor, they also don't mean much?

    Asking for more DPS options isn't going to break the game at all because it's all optional and purely just damage. Changing their healing design will, so we know they won't.

    Salty whining? Lots of healer mains are dissatisfied, and if you think so, fine, but that doesn't make it just whining, if multiple people have an issue with something then surely there's something to discuss. Yes you can express your opinion but relegating other people's opinions as whining is disrespectful.

    Simply put, your post could have been "I enjoy what they are now without the "salt" comment. Because what is the point of saying it?
    (5)

  7. #7
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    So, it's not something completely related to the thread, but still.
    Due to me being somewhat bored (all combat jobs are at 80), enjoying BLU and having pretty much nothing to do i finally decided to go for the Morbol Mount. Got "Blue Unchained" this Sunday.
    As you might know BLU healer's healing spells are as follows:
    Really strong single target heal spell, AoE shield, Cure 3 centered around yourself + Esuna and White Wind aka your current hp which is as busted as it sounds. No OGCD heals whatsoever.
    As a trade off, they have 5 damage OGCDs, potent DoT, personal "Thrill of Battle", and some other stuff.
    As another trade off, BLUs are squishy in general, due to not having any VIT on their weapons, as such even with food their hp for level 50 content is ~5.9k max.

    So here's some perspective from a BLU Healer for those raids or T13 specifically. T13 mechanically is very simple but also is very healing intensive.
    BLU Tank dies in 2-3 hits, be it special attacks or just even autos from Bahamut. Not counting those that simply oneshot BLU tank from full hp.
    Non mitigated Megaflare hits for ~6.1k.
    Earth Shakers hit for more than half HP.
    If you forget to cast your ward and everyone is not topped off, people not keeping at least 2 of potential 3 damage downs on Bahamut (Bad Breath, Addle, Magic Hammer), then aside from tanks people would die to Gigaflare.


    What you're doing as BLU healer is:
    You spam the shit out of Pom Cure or your tank dies.
    Throw Gobskin for Megaflares.
    You spam White Wind during Earthshakers.
    As such, aside from Diamondback windows you do not have time for damage GCDs.
    During Diamondback windows you have time to apply your Bristle + Song of Torment (2 GCDs) Surpanakha (4 hits with 0.5 seconds recast, essentially a GCD), cast Gobskin or heal the tank (yay another GCD) for the following mechanics and that's it.
    Pom Cure is also 1.5 seconds cast before spell speed mods, so you have all the time in the world to throw your damage OGCDs in there.
    I even removed my standard damage GCD spell and replaced it with Blood Drain for T13 specifically, because White Wind is expensive and as mentioned above there are times when you need to cast it 3 times in a row and that's 4500 MP gone.


    Read the above and ask yourself: do you want any of that?

    P.S. All things considered, it has been really fun for me personally, if somewhat stressful at times.
    P.P.S. Apologies for the wall of text.
    (1)
    Last edited by Flay_wind; 07-21-2020 at 05:45 PM.

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Flay_wind View Post
    So, it's not something completely related to the thread, but still.
    Due to me being somewhat bored (all combat jobs are at 80), enjoying BLU and having pretty much nothing to do i finally decided to go for the Morbol Mount. Got "Blue Unchained" this Sunday.
    As you might know BLU healer's healing spells are as follows:
    Really strong single target heal spell, AoE shield, Cure 3 centered around yourself + Esuna and White Wind aka your current hp which is as busted as it sounds. No OGCD heals whatsoever.
    As a trade off, they have 5 damage OGCDs, potent DoT, personal "Thrill of Battle", and some other stuff.
    As another trade off, BLUs are squishy in general, due to not having any VIT on their weapons, as such even with food their hp for level 50 content is ~5.9k max.

    So here's some perspective from a BLU Healer for those raids or T13 specifically. T13 mechanically is very simple but also is very healing intensive.
    BLU Tank dies in 2-3 hits, be it special attacks or just even autos from Bahamut. Not counting those that simply oneshot BLU tank from full hp.
    Non mitigated Megaflare hits for ~6.1k.
    Earth Shakers hit for more than half HP.
    If you forget to cast your ward and everyone is not topped off, people not keeping at least 2 of potential 3 damage downs on Bahamut (Bad Breath, Addle, Magic Hammer), then aside from tanks people would die to Gigaflare.


    What you're doing as BLU healer is:
    You spam the shit out of Pom Cure or your tank dies.
    Throw Gobskin for Megaflares.
    You spam White Wind during Earthshakers.
    As such, aside from Diamondback windows you do not have time for damage GCDs.
    During Diamondback windows you have time to apply your Bristle + Song of Torment (2 GCDs) Surpanakha (4 hits with 0.5 seconds recast, essentially a GCD), cast Gobskin or heal the tank (yay another GCD) for the following mechanics and that's it.
    Pom Cure is also 1.5 seconds cast before spell speed mods, so you have all the time in the world to throw your damage OGCDs in there.
    I even removed my standard damage GCD spell and replaced it with Blood Drain for T13 specifically, because White Wind is expensive and as mentioned above there are times when you need to cast it 3 times in a row and that's 4500 MP gone.


    Read the above and ask yourself: do you want any of that?

    P.S. All things considered, it has been really fun for me personally, if somewhat stressful at times.
    P.P.S. Apologies for the wall of text.
    And the REASON you have to go through all that BS as a BLU healer is because BLU tanks have cloth as their base armor class and the Mighty Guard 40% damage mitigation doesn't make up for it.

    So your tanks are getting shredded. Any AoE's going out? Shredding your party members.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deceptus View Post
    And the REASON you have to go through all that BS as a BLU healer is because BLU tanks have cloth as their base armor class and the Mighty Guard 40% damage mitigation doesn't make up for it.
    Sure, but how would you feel if the healing jobs were retuned to operate more like that?
    (0)
    Last edited by ItMe; 07-21-2020 at 11:30 PM.

  10. #10
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Deceptus View Post
    And the REASON you have to go through all that BS as a BLU healer is because BLU tanks have cloth as their base armor class and the Mighty Guard 40% damage mitigation doesn't make up for it.

    So your tanks are getting shredded. Any AoE's going out? Shredding your party members.
    Slight correction. Tank Mimicry on BLU changes your armor stats to match fending. However, BLU tank do have caster HP pools, which just means Flatten hits for 7k of your 5.9k HP, instead of hitting for 13k.


    Pom Cure feels strong, but that's only because BLU HP pools are so small. If a BLU tank had tank HP, you'd still need to spam Pom Cure just as much since the HP bars would barely go up.


    I don't personally feel like I'm being a pure healer, since I'm throwing things out like Bad Breath, Missile/Death for adds, or Condensed Libra. I wouldn't be opposed to having healer blandness addressed by adding things other than damage spells to do during downtime, but... This dev team isn't known for taking risks on interesting buff/debuff interactions. Gonna have to say that, while BLU healing is a fun change of pace, I wouldn't want it as-is to become the norm.
    (1)

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