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  1. #1
    Player
    bitofabother's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Aune Elani
    World
    Malboro
    Main Class
    Astrologian Lv 97
    Quote Originally Posted by stemi View Post
    https://forum.square-enix.com/ffxiv/...=1#post6481316
    There have been several replies in the JP forum.

    Reply #4 is the most comprehensive. It is long, but I hope you will read through it.
    Some of the opinions include the perspective of novice gamers.
    Hopefully Google Translate was able to communicate the intent of people in the thread at least a bit accurately. There's something that stuck out to me there, which was the "I want things to do that support the party"

    That's what's really missing. Since the only thing that's really tweaked either way is damage (taken, given, current hp, etc)... there's not much else we can do. If we were having to manage more than one DoT, or even constant debuffs on bosses, or perhaps there were more things to remove off the party (Esuna or otherwise), a simpler DPS component wouldn't feel as bad. I agree that I'm not wanting actual red DPS numbers on a healer, that would be silly.
    (4)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    To be fair reading through those posts (I’m assuming google translate is translating healer as hira) they don’t exactly completely disagree (onions seem rather mixed) they just shut down when someone doesn’t follow JP’s very very cultivated style of feedback given
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    stemi's Avatar
    Join Date
    Feb 2020
    Posts
    68
    Character
    Machina Fabulae
    World
    Anima
    Main Class
    Reaper Lv 100
    I agree with increasing what the healer can do to support the party so that they don't mind if the attacks are monotonous.
    (I think of the healer as literally a green healer, not a green DPS. When I want to attack, I play with red DPS)
    I like to rebuild situations where a lot of people have gone down in an Alliance raid.

    1: I think it is a good idea to increase the use of "Esuna".

    2: "Protect" was simple but carried the need for a healer. I wonder if it could be brought back? (I often forgot and was warned by members, but good memory)

    3: I liked "Stoneskin II". The design may have been odd, but I love the roar of the sound effects.I feel like I worked there.

    *Supplemental Information
    I am such a player. :
    I have loved games since I was a child. But I can't do high difficulty level... I liked easy action and adventure games. So I have never played Savage.

    This text was translated using DeepL. Thanks for reading.
    (2)

  4. #4
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by stemi View Post
    2: "Protect" was simple but carried the need for a healer. I wonder if it could be brought back? (I often forgot and was warned by members, but good memory)

    Probably a low level single target mit that upgrades to Aquaveil, maybe lower the damage reduction to 5% or increase the cooldown to 90s?
    (0)
    ~Mew

    ~~Thank You Niqo'te

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Recon1o6 View Post
    -reintroduce random crits to encourage healing
    Every Tank Main: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
    Look, if you want more damage from autos throughout the fight and mechanics where tanks are taking autos, fine.
    However, the random crits never promoted more healing, they created frustrating wipes because the tank would just get RNG screwed and hit the ground because the crits coming in at bad times or healers being greedy (still die to auto-attacks to this day from healers not healing me as MT)
    Most of the solutions and issues make sense to me, outside of arguing tanks should have fewer raid mits... ummm yeah, no that's part of our job. Tanks don't really have a intensive mitigation rotation... its basically less brain cells melee dps while making sure you hit X button at X time IF you are the MT most of the time. OTs do bugger all until its their turn, so removing raid mits from tanks is just... so inconsiderate.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Every Tank Main: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
    Look, if you want more damage from autos throughout the fight and mechanics where tanks are taking autos, fine.
    However, the random crits never promoted more healing, they created frustrating wipes because the tank would just get RNG screwed and hit the ground because the crits coming in at bad times or healers being greedy (still die to auto-attacks to this day from healers not healing me as MT)
    Most of the solutions and issues make sense to me, outside of arguing tanks should have fewer raid mits... ummm yeah, no that's part of our job. Tanks don't really have a intensive mitigation rotation... its basically less brain cells melee dps while making sure you hit X button at X time IF you are the MT most of the time. OTs do bugger all until its their turn, so removing raid mits from tanks is just... so inconsiderate.
    2 points on this
    A) maybe they should fix the OT problem by actually engaging the OT in the fight, rather than having them play a sorta bad melee with too much health
    B) raidwide mitigation on a tank should be actual mitigation, not WAR’s “my SIO is literally stronger than any single healer heal in the game”. Tanks having raidwide mitigation is fine, tanks having raidwide mitigation that’s not really mitigation but is instead a disguised overpowered AOE heal is a problem. This is why I have absolutely no problem with HOL or DM
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    878
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    (0)

  8. #8
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    They have 3 other healers if they don't like what SGE is doing. I find the way the JP forums wants healers to be is antithetical to how the game is designed anyway and SGE still isn't going far enough.
    (4)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  9. #9
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    100
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Healers have been neglected for 3 expansions now
    I'd just like to point out that healers have at least gotten a hefty visual upgrade to their main damage nuke every expansion to this point.

    They didn't even do that this time.

    I happened to really like "Glare", but glare III was an eyesore that obliterated its own missile effects in its own bloom.

    I wrote it off and said "i'll wait for 7.0, it's not like I will like every visual, right?"
    Now 7.0 is dropping and after watching the same nuke go off every gcd for 3 years I get to watch it go off for another 3.

    I know this seems petty, but it's the visual equivalent of eating archon loaf as your only meal for 6 years. (but even if you consider Endwalker's visuals to be "chocolate ice cream", eating nothing but that for 3 years will make you crave brussels sprouts)
    (4)
    Last edited by plasmacutter; 06-20-2024 at 05:08 PM.

  10. #10
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheDustyOne View Post
    They have 3 other healers if they don't like what SGE is doing. I find the way the JP forums wants healers to be is antithetical to how the game is designed anyway and SGE still isn't going far enough.
    It would probably help if both sides would work together and not argue for opposing directions. What we have in common is dissatisfaction about how it is currently.
    (0)

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