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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    DSR the arguably hardest overall hitting fight in the game at this point requires about 20-25k HPS between the 8 players (of which about 70% comes from the healers)

    If you took every healer and had them spend every oGCD they have on CD (if resources share an oGCD use the highest potency one) and spam their GCD AOE heal anytime they have enough mana to and otherwise stand around regening mana then each individual healer can put out near 70k HPS average over the course of the fight

    So even if you remove all DPS/tank healing and mitigation you are barely taxing 1/3 of ONE healers theoretical HPS in the highest damage fight in the game

    Healer healing strength is completely out of line with the amount of damage done
    Gee, I didn't realize it was that bad.

    I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,954
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KageTokage View Post
    Gee, I didn't realize it was that bad.

    I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
    I didn't even need to do the math to know that to make healers actually heal more than they DPS they would have to basically turn the game into World of Warcraft in regards to incoming party damage.
    Anything less than that is not going to work with the attrition healing model they somehow convinced themselves we have.
    (5)

  3. #3
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by KageTokage View Post
    Gee, I didn't realize it was that bad.

    I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
    No, they can just delete the heal kits and start over with 4-5 GCD heals apiece and 0-1 oGCDs. That's more than enough healing for ARR/HW content because that's already the kit in ARR/HW content so QED, and it's more than enough for new content because new content deals mit checks at half-minute intervals instead of damage.

    Labor-intensive content rebalancing is not needed.
    (3)
    he/him

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I kinda doubt they're going to give us more to heal when they seem to be taking both heal and mit checks as interchangeable. Which... isn't entirely true.

    What are they going to do to balance out the amount of collective mitigations an 8-man parties can put out now that they've decided to buff almost all non-healers' mits options? Their track record suggests me that they would only come to one conclusion: "Stand in X spot or you'll explode, Idc."

    Though now that I mentioned that, it'd be funny if WHM's means of mitigation remains at 10% with 2m cooldown when everybody else and their mother receives a buff lmao.
    (1)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,408
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Gonna hit yall with a weird opinion here

    For me the best fight in the game for what I want out of an encounter for healing, damage and movement is kaliya

    By far my favourite fight in the game and I desperately wished we got another one like it
    (4)

  6. #6
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    That's not weird at all, Kaliya's really fun.
    (0)
    he/him

  7. #7
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Zolvolt View Post
    I'd argue that wasn't good design. The only thing interesting about it before was how horrible the snapshot for shield application was.
    I've seen your posts in other threads. Are you here to have a discussion or are you here just to glaze the multi-million dollar company?
    (3)

  8. #8
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Rozeee View Post
    I've seen your posts in other threads. Are you here to have a discussion or are you here just to glaze the multi-million dollar company?
    Thanks for joining my fanclub. Tip for you, on the forums here and in real life, people are allowed to have different opinions than you. Not really sure why opinions on ARR healing mechanics are the thing you want to be rude about, but I hope that helps you grow as a person.
    (0)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The main reason older fights were good and newer fights are rarely good is because older fights required you to perform your role.

    Tanks had adds pick up or they had to swap for mechanics.
    Healers rarely got targeted by any mechanics but they had to ensure the survival of the team as they handled the mechanics.
    DPS had to deal damage the best they can while handling mechanics that may or may not force them to disengage from the boss.

    Newer fights just have every role do the same dance and anyone who fails a dance step will wipe the raid. Hardly a fun time.
    (9)

  10. #10
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Aravell View Post
    The main reason older fights were good and newer fights are rarely good is because older fights required you to perform your role.

    Tanks had adds pick up or they had to swap for mechanics.
    Healers rarely got targeted by any mechanics but they had to ensure the survival of the team as they handled the mechanics.
    DPS had to deal damage the best they can while handling mechanics that may or may not force them to disengage from the boss.

    Newer fights just have every role do the same dance and anyone who fails a dance step will wipe the raid. Hardly a fun time.
    What fights? I distinctly remember having more mechanics to deal with as a healer than the dps did, even as far back as ARR. Searing wind for example. Or we had mechanics where everyone had to do the exact same mechanic, like dive bombs on twintania. I feel that the only difference between old mechanics and new mechanics is that mechanics now are far more complicated and the game doesn't run like it's on spaghetti code anymore. The boss-designers have gotten so much better at boss designs too. No, we had to GCD heal more because we had nearly zero healing OGCD's. That was the difference. I have to say I hard disagree with that statement.

    Quote Originally Posted by Aravell View Post
    You seem to have a propensity for arguing against something people didn't even say. "Rarely any mechanics target healers" does not mean "OMG HEALERS GET TO DO NOTHING IN EVERY FIGHT".

    It's what happened in the other thread too, you just see me saying AST had middling complexity and twist it as if I said "OMG AST IS SO COMPLICATED I CAN'T EVEN".

    And for the record, I'm talking about fantastic mechanic design like Forsaken, where tanks took tankbusters, DPS handled skulls and healers stand in the middle and heal so nobody dies during it. As opposed to mechanics now like Superchain Theory, where everyone does the exact same thing regardless of role and anyone tripping over just completely resets the fight, such engage, much wow.

    edit: Seems like you like to read what you want to read instead of the words I wrote and the words even that you wrote. I never once quoted you on job complexity, you inserted yourself into my reply. Go back and read the text, it doesn't even quote you on that because you weren't the target of that statement. The very first sentence of the post is that there were a lot of dramatic posts. I didn't single you out. Second, now you're the one arguing against things I never said. I never said healers never do anything, I never said that you said that either. If you spent just a little more time reading what is written this miscommunication wouldn't be happening Aravell because you are drawing implications from my words that I am not making towards you. just read what is written and stop filling in blanks with whatever. If you want clarification on something I said you can simply ask instead of yelling about it in capslock.
    (0)
    Last edited by Zolvolt; 05-20-2024 at 01:08 PM.

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