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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

    Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

    They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by KageTokage View Post
    There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

    Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

    They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
    You'd need an ungodly high frequency of outgoing damage to actually get healers to heal more than they attack due to our inflated library of ridiculously powerful healing tools, which is apparently getting even larger. Some people have done some math on it before and you'd basically need a never ending stream of raidwide damage to start pressuring a skilled healer's resources.
    (4)

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by KageTokage View Post
    There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

    Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

    They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
    If only they could bring back some designs in older savages where shield can be used to avoid debuffs, single target damage on different players combined with cleave tankbuster cleave combo....
    (2)

  4. #4
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Aword3213 View Post
    If only they could bring back some designs in older savages where shield can be used to avoid debuffs, single target damage on different players combined with cleave tankbuster cleave combo....
    I'd argue that wasn't good design. The only thing interesting about it before was how horrible the snapshot for shield application was.
    (0)

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Zolvolt View Post
    I'd argue that wasn't good design. The only thing interesting about it before was how horrible the snapshot for shield application was.
    Nobody is advocating for the shield snapshots to be as slow as they were back in ARR/HW.

    They want the actual boss encounters to have more dynamic mechanics/damage distribution again so you can't just look at a flowchart to know exactly when to use all of your cooldowns.
    (5)

  6. #6
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by KageTokage View Post
    Nobody is advocating for the shield snapshots to be as slow as they were back in ARR/HW.

    They want the actual boss encounters to have more dynamic mechanics/damage distribution again so you can't just look at a flowchart to know exactly when to use all of your cooldowns.
    Yeah I know, and I want the same thing. I'm saying that bringing back shield to mitigate mechanics doesn't accomplish that.
    (0)

  7. #7
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Aword3213 View Post
    If only they could bring back some designs in older savages where shield can be used to avoid debuffs, single target damage on different players combined with cleave tankbuster cleave combo....
    On the one hand, it would be cool. On the other hand, it would make shield healers even more desirable. They are already way better than regen healers because everything is a mitigation check where avoiding taking damage altogether is always better than eating the damage and then healing it up.
    (0)

  8. #8
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by PercibelTheren View Post
    On the one hand, it would be cool. On the other hand, it would make shield healers even more desirable. They are already way better than regen healers because everything is a mitigation check where avoiding taking damage altogether is always better than eating the damage and then healing it up.
    This could be easily addressed with things like uncleansable DoTs that deal direct health loss, something that wants strong spammable regens. The tech to deal a set amount of health loss ignoring shields and mitigation is in the game already but it's only used in LotA, IIRC.

    They're not serious about the healer split or about healer engagement in general, though, so they don't bother.
    (3)
    he/him

  9. #9
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by vetch View Post
    This could be easily addressed with things like uncleansable DoTs that deal direct health loss, something that wants strong spammable regens. The tech to deal a set amount of health loss ignoring shields and mitigation is in the game already but it's only used in LotA, IIRC.

    They're not serious about the healer split or about healer engagement in general, though, so they don't bother.
    Something like natural alignment but for the whole party. The problem with the DoT raidwides of Abyssos was that they snapshot mitigation, making shield healers just... better anyways. I don't want another 3 years of SGE/SCH being just objectively better, and shoving a bunch of mit onto WHM/AST isn't gonna fix that. Instead I expect them to completely trivialize any kind of pure healing mechanic, just like before. Pure healers can't do mit checks as well as shield healers, but shield healers can do healchecks just as well as pure healers bc every one is also a mitcheck.

    But it's ok bc daddy Yoshida said fights will be harder, and he's never been wrong or just straight up lied before.
    (2)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    DSR the arguably hardest overall hitting fight in the game at this point requires about 20-25k HPS between the 8 players (of which about 70% comes from the healers)

    If you took every healer and had them spend every oGCD they have on CD (if resources share an oGCD use the highest potency one) and spam their GCD AOE heal anytime they have enough mana to and otherwise stand around regening mana then each individual healer can put out near 70k HPS average over the course of the fight

    So even if you remove all DPS/tank healing and mitigation you are barely taxing 1/3 of ONE healers theoretical HPS in the highest damage fight in the game

    Healer healing strength is completely out of line with the amount of damage done
    (2)

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