Page 146 of 181 FirstFirst ... 46 96 136 144 145 146 147 148 156 ... LastLast
Results 1,451 to 1,460 of 1809
  1. #1451
    Player
    SenahPanipahr's Avatar
    Join Date
    Jul 2023
    Posts
    25
    Character
    Senah Panipahr
    World
    Cerberus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    My opinions on WoW/Blizzard aside, I have to give them credit for being of the mind that once someone reaches a certain level with a class, regardless of role, they'd be expected to have a level of understanding/competence with it, and don't shy from putting it to the test, something the XIV devs seem really hesitant to do with healers, and it just feels patronizing af.
    It does seem to be a bit of a meme in the FFXIV community that 'competency is a nice surprise', but yeahhh, much as I enjoyed the series of experiences are post-SB and ShB that have you play as someone else, I didn't understand why we were being taught the basics of a class after hundreds of hours leading up to that point. Is it meant to be for people who boosted *and* MSQ skipped? If so, people should surely be given a different, separate form of tutorial if they're going to insist on boosting.

    You're definitely right that the collective experience is feeling rather patronised though. Same feeling I haver over it requiring a very conscious effort to be killed by mobs in the world. One of the best things about Eureka is the world actually having a sense of danger to it; it's such a shame that such experiences are so contained like that.
    (9)

  2. #1452
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SenahPanipahr View Post
    It does seem to be a bit of a meme in the FFXIV community that 'competency is a nice surprise', but yeahhh, much as I enjoyed the series of experiences are post-SB and ShB that have you play as someone else, I didn't understand why we were being taught the basics of a class after hundreds of hours leading up to that point. Is it meant to be for people who boosted *and* MSQ skipped? If so, people should surely be given a different, separate form of tutorial if they're going to insist on boosting.

    You're definitely right that the collective experience is feeling rather patronised though. Same feeling I haver over it requiring a very conscious effort to be killed by mobs in the world. One of the best things about Eureka is the world actually having a sense of danger to it; it's such a shame that such experiences are so contained like that.
    If I'm being completely honest, I think if the team had the mentality they hold now back when ARR was released, I don't think Extreme, Savage, or Ultimate would exist at all. I think these difficulty modes exist as an obligation to the players who would probably leave if they stopped making savage fights, which would hemorrhage players far more than job homogenization ever will. The hardest content would probably be Alliance Raids, and the Ivalice Raids never would've released with the challenge they held when introduced.

    If they started with this mentality at launch, then the player base would never know that content was missing, so there'd be no concern about losing players.
    (7)

  3. #1453
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by SenahPanipahr View Post
    You're definitely right that the collective experience is feeling rather patronised though. Same feeling I haver over it requiring a very conscious effort to be killed by mobs in the world. One of the best things about Eureka is the world actually having a sense of danger to it; it's such a shame that such experiences are so contained like that.
    Magical invisible safety railings on the floating islands....
    (7)

  4. #1454
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Mobs in HW were dangerous at the time; in general they made the overworld a lot tougher. Pulling and trying to kill 3 would be death for non tanks or healers usually; I remember fresh 60 BLMs struggling to kill their B rank weekly hunt solo before getting some gear. This was something they did intentionally because the playerbase asked for more danger in the overworld, but it was dialed back in StB upon reflection by the devs.

    Players spent half the leveling of HW going in N Thanalan grinding FATEs because they could do them much faster and safer with their 130 vs 49ish expected ilvl instead of Coerthas Western Highland's expected 115 ilvl anyways.

    But, as with many things, I think they overcorrected because HW rotations were not just complex, they had lots of ramp up time with so many DoTs, and cooldowns frequently locking out your core rotation, like MCH's (quick) reload, DRG's 1min Blood of the Dragon and BLM's 1min Enochian refreshed only via Blizzard 4. These actions did not fit very well for jobs roaming around the map and fighting shorter battles with enemies that wouldn't survive entire DoT durations and were spread enough that you'd lose your rotation buff.

    So, all that was part of the perceived difficulty under which they made their decision to keep things much easier going forward, but as job design also changed, it's another example of them throwing the baby out with the bathwater.
    (9)
    Last edited by Post; 07-07-2023 at 03:32 AM.

  5. #1455
    Player
    SenahPanipahr's Avatar
    Join Date
    Jul 2023
    Posts
    25
    Character
    Senah Panipahr
    World
    Cerberus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Post View Post
    So, all that was part of the perceived difficulty under which they made their decision to keep things much easier going forward, but as job design also changed, it's another example of them throwing the baby out with the bathwater.
    It's like this game has an uncanny amount of technical debt, or whatever you call that concept as it applies to game design.

    I kinda worry that there's too many other things people might continue their sub for beyond MSQ these days (Island Sanctuary etc.) that even if a lot of people are as disappointed and irritated with some of the job design shifts and related consequences, if people have other reasons to play it's very possible that the devs will assume these solutions are more popular than ever.

    I would assume they make liberal use of telemetry for these assessments, but I'm shooting in the dark.
    (6)

  6. #1456
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,747
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A shameless bump just to keep this gold thread at 1st page; remains relevant until they get a wake up call & actually fix all healers.

    … Fat wish, I know
    (5)

  7. #1457
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,318
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I wish we could, like with Housing likes, have a budget of 'Like this post!' per day on the forums, and be able to spend as many as we want on the same post

    So I can dump em all into the OP of this thread every day until it hits the several thousands
    (4)

  8. #1458
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,922
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SenahPanipahr View Post
    I kinda worry that there's too many other things people might continue their sub for beyond MSQ these days (Island Sanctuary etc.) that even if a lot of people are as disappointed and irritated with some of the job design shifts and related consequences, if people have other reasons to play it's very possible that the devs will assume these solutions are more popular than ever.
    It's not an unreasonable worry. They probably have participation data but very little context on why something has a lot of participation and can very easily draw the wrong conclusions from it.

    Take Island Sanctuary for example. It might have a lot of players engaging with it, but what their data probably doesn't take into account is that the content is so barebones that even if you don't like it, it takes so little time investment to complete that you might do it anyway.

    I think Island Sanctuary is a glorified Facebook game, but because it takes me all of 10 minutes total every week to set up my workshop I still do it, it's minimal effort for a bunch of rewards and a good source of gil.

    But CBU3 sees high participation numbers and assumes we want more of that content design.
    (4)

  9. #1459
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,747
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I wish we could, like with Housing likes, have a budget of 'Like this post!' per day on the forums, and be able to spend as many as we want on the same post

    So I can dump em all into the OP of this thread every day until it hits the several thousands
    It’ll probably break the forum to the point the moderator will have to lock the thread like they did to the first TfDF thread in general just because how massive that thread hath became.
    (0)

  10. #1460
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,128
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Can’t wait till 7.0 launches 2 new DPS, gives tanks everything they want and continues to ignore healers and then everyone goes “where are the healers I’ve been queuing for 3 hours for expert”

    DPS mains love to pretend like the healer role collapsing doesn’t affect them
    (2)

Page 146 of 181 FirstFirst ... 46 96 136 144 145 146 147 148 156 ... LastLast