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  1. #1341
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Bumping this thread again to make sure it keeps haunting SE (implying they even read these forums)

    to follow from the previous post, my first p12s p2 clear has me getting an 8%, and in it, over half of my GCDs as WHM are Glare. It is almost impossible, statistically speaking, for me to be 'less optimal', and I'm still at 'more than half' on the Glarespam-o-meter
    (13)

  2. #1342
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Bumping this thread again to make sure it keeps haunting SE (implying they even read these forums)

    to follow from the previous post, my first p12s p2 clear has me getting an 8%, and in it, over half of my GCDs as WHM are Glare. It is almost impossible, statistically speaking, for me to be 'less optimal', and I'm still at 'more than half' on the Glarespam-o-meter
    Just think, though! You have the enviable thrill of adding more casts of Glare on the horizon. The world is your oyster for improving that skill threshold. Soon you'll have 90% of your casts as Glare. Won't that be fun? I really wish they'd leave at least one healer designed just as it is. This gameplay couldn't possibly get much better.
    (16)

  3. #1343
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,988
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nizzi View Post
    The 5.0 gutting of Scholar has been a failure and the developers need to take a hard look at this role because it is not fulfilling its primary duty to be fun and engaging to the player at all levels of play.
    Honestly speaking, I don't think the primary goal of the current healer design is for it to be fun and engaging for the healer player at all. If you look at the design from that perspective, the design is incredibly bad and makes little sense.

    However, if you look at the design from the perspective of one that's being healed, everything makes sense. The simplified damage kit is so that the healer will make sure that you never die, they're always available to top you up from your mistakes, their bloated OGCD kits make it so they always have a way to fix mistakes made by you or others, etc.
    (14)

  4. #1344
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    However, if you look at the design from the perspective of one that's being healed, everything makes sense.
    100% aggree. It's like the role was designed for NPCs and bots to play.
    (7)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  5. #1345
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    Honestly speaking, I don't think the primary goal of the current healer design is for it to be fun and engaging for the healer player at all. If you look at the design from that perspective, the design is incredibly bad and makes little sense.

    However, if you look at the design from the perspective of one that's being healed, everything makes sense. The simplified damage kit is so that the healer will make sure that you never die, they're always available to top you up from your mistakes, their bloated OGCD kits make it so they always have a way to fix mistakes made by you or others, etc.
    Well, I mean it isn't as though the game designers mained other jobs , do they? Oh..wait..
    (3)

  6. #1346
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BRVV View Post
    100% aggree. It's like the role was designed for NPCs and bots to play.
    And then there's Krile, casting Aero 3 as the biggest middle finger to us players.
    (7)

  7. #1347
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    And then there's Krile, casting Aero 3 as the biggest middle finger to us players.
    That's simply because Aero III is inferior to our pure light magic version.

    ...What do you mean we don't have a Diaga? Dia III's coming right up in 7.0, complete with 5 more periodic potency. Same thing.
    (7)

  8. #1348
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    And then there's Krile, casting Aero 3 as the biggest middle finger to us players.
    something something GEO teaser

    Quote Originally Posted by Shurrikhan View Post
    That's simply because Aero III is inferior to our pure light magic version.

    ...What do you mean we don't have a Diaga? Dia III's coming right up in 7.0, complete with 5 more periodic potency. Same thing.
    Ironically only true on 1 target. Aero3 (370 total) would actually outdamage-per-GCD-spent Dia, being as hitting two targets with it would be 740p, and Dia would be 715 total (dealt to one target)

    That's right, I can unironically say 'Aero 3 would be a gain on 2' like the meme. Also, completely ignoring Aero 3 (and just using a Glare in it's place) would lose you 60p per 24 seconds. Doing the same with Dia would lose you 405p every 30s, so technically, Aero3's damage balancing is more casual-friendly too, cos losing ticks to bad DOT-uptime skill is way less punishing
    (4)

  9. #1349
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    That's right, I can unironically say 'Aero 3 would be a gain on 2' like the meme. Also, completely ignoring Aero 3 (and just using a Glare in it's place) would lose you 60p per 24 seconds. Doing the same with Dia would lose you 405p every 30s, so technically, Aero3's damage balancing is more casual-friendly too, cos losing ticks to bad DOT-uptime skill is way less punishing.
    Tbf, wouldn't you want to compare Aero III's relative ppm bonus against Stone III (at its late-Heavensward potency) or Stone IV (at its late-Stormblood potency), not Glare, especially since Aero III would have been around before the gamewide potency adjustments from the revisions to magical armaments' Weapon DPS contributions?

    That being said, even then it's worth noticing the way DoTs, even if poorly used, reduce the effective potency loss of time spent GCD healing.

    Just to use the Dia-Glare example, using Dia nets you up to 2.93 more Glares' value per minute.

    If we shuffled that 1430 ppm back into the Glares themselves (removing Dia from the kit while retaining WHM's damage ceiling by reinvesting its potency into Glare), with Glares' up to 24 casts per minute, each GCD heal would cost us 60 more potency.

    On the other hand, each GCD of Dia potential wasted by not being refreshed in time only costs 35 potency relative to pure Glare spam (in a kit with both Glare and a DoT -- one already particularly powerful relative to each filler). While slight, it actually adds a bit of lenience, even with the greater ppm reward of Dia.

    Having more DoTs slightly decreases the punishment of each GCD spent healing, though it in turn creates certain offensive GCDs that are disproportionately worth landing on time. They... simultaneously kind of lower the floor even as they raise the ceiling. Honestly... not a bad thing.

    :: Do not take this as a claim that "Just adding DoTs will solve everything." It, and/or similar downtime involvements, would likely help, though.
    (2)

  10. #1350
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,988
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Having more DoTs slightly decreases the punishment of each GCD spent healing, though it in turn creates certain offensive GCDs that are disproportionately worth landing on time. They... simultaneously kind of lower the floor even as they raise the ceiling. Honestly... not a bad thing.
    Wouldn't that be a step in the right direction though? If you reduce the damage loss from using GCD heals rather than your nuke by introducing more passive damage options or moving the nuke potency to other spells that are on timers, that would open up the design to allow for a higher healing requirement without causing stress over the dps check for weaker groups.

    Low floor and higher ceiling would be the best place to aim for though. It's not a problem that everyone can play any job, it only becomes a problem when jobs aren't allowed room to grow so anyone can master every job.
    (3)

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