





I personally enjoyed this patch healing. It’s really fast paced. Pulling all the adds and burning them down while keeping the tank alive is a rush.




Ok, now what do you do on bosses 70% of the time? 21111111111112
If you're happy with that, good for you. That's fine. But many of us simply aren't.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I hadn't realized just how bad it was until I decided to pick up AST. I spent most of my healing as a WHM and although extremely tedious, I didn't really mind Stoning things to death. However, I think I was given fair warning when an FC member stated in chat that they were doing the current relic quest...as AST.
"I screwed up."
"What happened?"
"I'm doing this as AST."
FC: "Oooooooooooohhhh"
I picked back up AST just a couple of days ago and now understand what they meant. I constantly feel as if I'm playing Blackjack with no chance to win 21 anytime I play solo content; not to mention the lack of DPS abilities typically leading to card fart attack that leaves a DoT.




The really sad part is SE, for some unknown reason, decided that AST was the DPS model they wanted all healers to emulate. SCH were very complex in the DPS department, WHM was decently complex and then there was AST.I hadn't realized just how bad it was until I decided to pick up AST. I spent most of my healing as a WHM and although extremely tedious, I didn't really mind Stoning things to death. However, I think I was given fair warning when an FC member stated in chat that they were doing the current relic quest...as AST.
"I screwed up."
"What happened?"
"I'm doing this as AST."
FC: "Oooooooooooohhhh"
I picked back up AST just a couple of days ago and now understand what they meant. I constantly feel as if I'm playing Blackjack with no chance to win 21 anytime I play solo content; not to mention the lack of DPS abilities typically leading to card fart attack that leaves a DoT.
I know career Astrologians. They wouldn't have wished their Pre-Shadowbringer DPS rotation on ANYONE. Yet somehow the SE healer designer thought this was the pinnacle of healer DPS play.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



I miss HW and SB astrologian (hw offence and sb cards and buffs)
2.0 and some of 3.0 WHM
Scholar sadly I can't give an answer to, but I think anything before shb hit. I didn't play much as it wasn't for me, but I always appreciated a well played scholar co healer
how long ago did I last play smn/sch? well when I swapped to level up arcanist to 30 from 26...I found I had heavensward aetherflow still on there alongside our old friends blizzard 2, protect and stoneskin
It was extremely painful levelling it up to 30 so I could get some more inventory space. Not just because the pet destruction was so deadly. I haven't removed them off my hotbar, I have just placed them on the L2 bar since we don't have proper skillsets anymore until 70 ish


Healers do seem to be largely ignored by the dev team, I doubt anyone on the team really plays a healer consistently. I would love another direction in gear design rather than the standard voluminous robes or strangely designed academic gear healers normally get, but not sure that full suit armor is the direction to take it. Glamour issues are really the bottom of the list though, and to be honest if healers were engaging and fun to play people probably wouldn't be very worried about their glamour anyway.I am curious to see how the new expansion plays out with healers, but also pretty sure they are going to not only leave the current ones as they are but also not add a new one citing balance issues again.



This is why I put the glamour issues at the absolute bottom of the list (number 10 was added later)Healers do seem to be largely ignored by the dev team, I doubt anyone on the team really plays a healer consistently. I would love another direction in gear design rather than the standard voluminous robes or strangely designed academic gear healers normally get, but not sure that full suit armor is the direction to take it. Glamour issues are really the bottom of the list though, and to be honest if healers were engaging and fun to play people probably wouldn't be very worried about their glamour anyway.I am curious to see how the new expansion plays out with healers, but also pretty sure they are going to not only leave the current ones as they are but also not add a new one citing balance issues again.
If the job is functional and fun, then glamour is the next issue
but if the job isn't fun, then I won't care about glamour as I won't be playing it
The really sad part is SE, for some unknown reason, decided that AST was the DPS model they wanted all healers to emulate. SCH were very complex in the DPS department, WHM was decently complex and then there was AST.
I know career Astrologians. They wouldn't have wished their Pre-Shadowbringer DPS rotation on ANYONE. Yet somehow the SE healer designer thought this was the pinnacle of healer DPS play.
I suppose the main justification of AST's DPS model is that AST has a whole other system in their downtime and this was fine, it meant all 3 healers contributed to rDPS differently to suit different tastes. AST for me is the best of the 3 healers to play these days because they've not scrapped cards, which means they have more to do. That said, the cards aren't as fun as they used to be as they feel a little more dumbed down...but it is still better than how things are with my SCH.
Honestly that should be the goal of any job designer.Healers do seem to be largely ignored by the dev team, I doubt anyone on the team really plays a healer consistently. I would love another direction in gear design rather than the standard voluminous robes or strangely designed academic gear healers normally get, but not sure that full suit armor is the direction to take it. Glamour issues are really the bottom of the list though, and to be honest if healers were engaging and fun to play people probably wouldn't be very worried about their glamour anyway.I am curious to see how the new expansion plays out with healers, but also pretty sure they are going to not only leave the current ones as they are but also not add a new one citing balance issues again.
When you done a such a good job people are only complaining about aesthetics is a very good thing. It's when you get constant gameplay complaints you should be looking at what went wrong.
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