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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    What I want is for the healing role to be treated with the same respects as the tank role. Tank players have modest DPS rotations, yes? And they have to multitask a lot. It's not just pressing mitigation tools, which isn't actually as simple as it sounds since, especially in harder cases, specific mitigation tools are important for specific situations just like with healer cooldowns, but tank players are also responsible for boss positioning (which has admittedly gotten easier with how much bosses teleport to the center of the room) and have entire mechanics that really only matters for them. P8S for example has the auto attack and Tyrant's Unholy Darkness. 95% of that mechanic is exclusively something that tanks engage with. Many DPS and healer players don't even know how to resolve those mechanics if they were in the tank's shoes. All the healer needs to do is heal the tank up after, which is probably the easiest healing requirement in the entire fight because there's nothing happening outside of those, as well as Flameviper mechanics in part 1.

    What I mentally, literally cannot comprehend is why this is acceptable, but healers being treated the exact same way is "miserable" and "too much to focus on."
    (10)
    Last edited by ty_taurus; 04-13-2023 at 06:09 AM.

  2. #2
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    In my attempts to try and redirect the conversation on the other thread here since it's turning into the age-old argument about the healer coddling...



    What I want is for the healing role to be treated with the same respects as the tank role. Tank players have modest DPS rotations, yes? And they have to multitask a lot. It's not just pressing mitigation tools, which isn't actually as simple as it sounds since, especially in harder cases, specific mitigation tools are important for specific situations just like with healer cooldowns, but tank players are also responsible for boss positioning (which has admittedly gotten easier with how much bosses teleport to the center of the room) and have entire mechanics that really only matters for them. P8S for example has the auto attack and Tyrant's Unholy Darkness. 95% of that mechanic is exclusively something that tanks engage with. Many DPS and healer players don't even know how to resolve those mechanics if they were in the tank's shoes. All the healer needs to do is heal the tank up after, which is probably the easiest healing requirement in the entire fight because there's nothing happening outside of those, as well as Flameviper mechanics in part 1.

    What I mentally, literally cannot comprehend is why this is acceptable, but healers being treated the exact same way is "miserable" and "too much to focus on."
    Can you please remove my Quote.... I get it- veteran players finds the game dumbed down and easy.. i too would felt the same if i had those yrs of experience..
    but alas i have only played for 4 months..

    Solution that would work for both parts: They could rework some of the jobs into more advanced/complex to please those who seek more advaced job..
    but they need to keep some easy for us new players.. as we actually have to learn eveyrthing from zero...(not just the job itself)
    (0)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    Can you please remove my Quote.... I get it- veteran players finds the game dumbed down and easy.. i too would felt the same if i had those yrs of experience..
    but alas i have only played for 4 months..

    Solution that would work for both parts: They could rework some of the jobs into more advanced/complex to please those who seek more advaced job..
    but they need to keep some easy for us new players.. as we actually have to learn eveyrthing from zero...(not just the job itself)
    I actually will argue that a healer rework that addresses many of the concerns veteran players have with healer design would actually make it easier for players like you to learn and get better, not harder. For example, many of your standard healing spells that you learn early tend to be the fall-back solutions when things get messy in a battle, but they're also your worst healing tools that drop your offensive momentum and chew through your MP despite being "safety nets" that can always be cast. I would want to see basic heals cost no MP at all, have stronger conditional attributes, and have shortened cast times. Additionally, I don't understand why there's this perception that if healers get more attacks, the novice to intermediate healer population will some how become incapable of clearing content when 95% of content in this game can be cleared without healers DPSing at all.
    (10)

  4. #4
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
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    ¯\_(ツ)_/¯
    Posts
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    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I actually will argue that a healer rework that addresses many of the concerns veteran players have with healer design would actually make it easier for players like you to learn and get better, not harder. For example, many of your standard healing spells that you learn early tend to be the fall-back solutions when things get messy in a battle, but they're also your worst healing tools that drop your offensive momentum and chew through your MP despite being "safety nets" that can always be cast. I would want to see basic heals cost no MP at all, have stronger conditional attributes, and have shortened cast times. Additionally, I don't understand why there's this perception that if healers get more attacks, the novice to intermediate healer population will some how become incapable of clearing content when 95% of content in this game can be cleared without healers DPSing at all.
    My biggest issue with more advaced dps rotations is the fact that there is so many buttons and it's impossible to keybind all ..let alone get good feel when using said keybinds.
    (Makeing the dps skills change after use can be an solution..as it would not req more space...)..

    I pref 3-4 buttons as healer..mostly bc i hate jobs/classes in mmos that has many skills ( more skills does not = more fun,harder--it's just a bother)..
    In ffxiv we do have 3-4 buttons BUT they have limited use;
    - Like you can only use aoe when there is 3+mobs..
    - The dot ability... becomes useless if targets dies quick(would be more useful if aoe-dot)..
    That's why you're left with only 1 ability to spam..
    More DPS button to press wouldnt solve that core issue..it wil only force you to press more meaningless buttons..
    (0)
    Last edited by Zeastria; 04-13-2023 at 07:19 AM.

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zeastria View Post
    My biggest issue with more advaced dps rotations is the fact that there is so many buttons and it's impossible to keybind all ..let alone get good feel when using said keybinds.
    (Makeing the dps skills change after use can be an solution..as it would not req more space...)..

    I pref 3-4 buttons as healer..mostly bc i hate jobs/classes in mmos that has many skills ( more skills does not = more fun,harder--it's just a bother)..
    In ffxiv we do have 3-4 buttons BUT they have limited use;
    - Like you can only use aoe when there is 3+mobs..
    - The dot ability... becomes useless if targets dies quick(would be more useful if aoe-dot)..
    That's why you're left with only 1 ability to spam..
    More DPS button to press wouldnt solve that core issue..it wil only force you to press more meaningless buttons..
    Can you define for me what a "meaningless" button is? If you don't know what a new button even does, how can you describe it as "meaningless?"

    Also, if you find the need to use different skills as bothersome, that sounds more like you just aren't a fan of MMO gameplay? Would every job be better, in your opinion, if it was just 1 button like a hack-and-slash game?

    Also, a rework to the healing role doesn't necessarily means adding buttons and not compiling existing ones.
    (8)
    Last edited by ty_taurus; 04-13-2023 at 07:33 AM.

  6. 04-13-2023 06:08 AM
    Reason
    Accidental reposting

  7. #7
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Personally I don't think Sage is that bad for someone to warrant a rework of it.
    (0)

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Alternatively, you need to keep an eye on your party as a SMN so you can see who's best to Rekindle at that point, or as a RDM to see if anyone's in need of a res, or BRD for Minne/Paean, or DNC for Curing Waltz
    (1)

  9. 04-13-2023 11:42 AM
    Reason
    moment for reply had long passed

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    This is the song that never ends.
    Yes it goes on and on my friends.
    Some Sylphies. Star-ted singing it not knowing what it was.
    And they'll continue singing it forever just because.
    (0)

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