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  1. #1
    Player

    Join Date
    Apr 2012
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    heck, your bed
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    226
    wow, sick thread. it helped a lot! thanks
    (0)

  2. #2
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    I'll be updating the guide within a couple days, for now I'm focused on doing content with my LS.

    I'll post my initial thoughts though:

    From the looks of it, enhancing magic materia ONLY comes from ifrit/moogle weapons (I got one from an extra Ifrit's cane) which makes it pretty rare. It also only seems to go up to +10 at max tier IV. In my opinion this is a good thing, still makes it kind of difficult to get cap Regen. Double slotting a head piece + darklight breeches and gloves should be enough to get you there. It doesn't even have to be top tier materia, there's a new belt that gives +4 enhancing magic potency (militia belt) that you can use.

    These make a case for debating what's "best in slot" for head and waist now. I'll post my complete thoughts on the matter once I update the guide, but basically it'll boil down to personal preference and what other gear you have.
    (0)

  3. #3
    Player

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    Mar 2011
    Location
    Ul'dah
    Posts
    202
    lol seriously? Posted yesterday:

    Quote Originally Posted by Sol_Aureus View Post
    I'll be updating the guide within a couple days, for now I'm focused on doing content with my LS.
    (2)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  4. #4
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    That seems to be the case with most gear in this game really, and I like that a lot.

    One thing you might want to add in your guide is that Repose is only based on Magic Accuracy (Enfeebling skill doesn't do anything at all for it) and Sleep doesn't override itself. If a WHM is in a situation where BLMs are trying to sleep enemies and one or two stay awake (the teleport before Miser's Mistress comes to mind), it's safe to throw out Sleeps when needed as you don't have to worry about lowering its duration. I think it might be the only status effect that acts this way.

    edit: Hell, while you're at it might as well add that Enfeebling skill boosts the success rate/potency of the added effects of Aero/ra and Stone/ra lol
    (0)
    Last edited by Estellios; 04-27-2012 at 03:22 AM.

  5. #5
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Estellios View Post
    That seems to be the case with most gear in this game really, and I like that a lot.

    One thing you might want to add in your guide is that Repose is only based on Magic Accuracy (Enfeebling skill doesn't do anything at all for it) and Sleep doesn't override itself. If a WHM is in a situation where BLMs are trying to sleep enemies and one or two stay awake (the teleport before Miser's Mistress comes to mind), it's safe to throw out Sleeps when needed as you don't have to worry about lowering its duration. I think it might be the only status effect that acts this way.

    edit: Hell, while you're at it might as well add that Enfeebling skill boosts the success rate/potency of the added effects of Aero/ra and Stone/ra lol
    I'll throw those bits of info in when I edit it later, thanks for the reminder. Sometimes I forget to add things :x
    (0)

  6. #6
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Updated for 1.22.
    • Added to Optimal Gear sections for Head and Waist. Expanded explanations to encompass the changes.
    • Added side notes to Repose, Stone/Stonera, Aero/Aerora, and Holy about Magic Accuracy and Enfeebling Magic Potency.
    • Changed the Mega Potion of the Mind's effect duration from 40 to 60 seconds.
    • Revised Playing the Role » Use Regen Effectively. It is now Playing the Role » Use Regen and Stoneskin Effectively. The explanation has also been expanded to encompass this change.
    • Expanded and/or changed the wording in the following sections for clarity and accuracy:
      • Spell Mechanics » Specific Mechanics » Regen
      • Gear for a new WHM » Why this gear and Materia?
    (2)

  7. #7
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    While I was confirming my projections for turnover levels for protect (I double slotted enhancing into a crown so I can get higher values now to check ) I noticed that some of my chart's protect turnover levels were off. Apparently I forgot to add in the fluctuation for Protect's 5-5 step. This made a few turnover levels off by 1. I also apparently didn't add shell's 6 step, which later in the chart made it off by like 3 or 4 levels.

    Anyway, I've corrected the mistake and the chart shown now is correct, so those of you who have saved that image should replace it with the new one.

    (Just to be clear, the formulas were all correct, so that hasn't changed. I just transposed them slightly wrong onto my chart which made some levels off a bit. The basic idea is still there though, 438 as the effective cap hasn't changed.)
    (2)

  8. #8
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Updated to V[1.22c]. Added Vanya Sash, that's it.
    (0)

  9. #9
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Any plans of updating this with 1.22?
    (0)

  10. #10
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    As a separate post, here're my thoughts on the new Materia options for WHM:
    • Sound of Certainty [Enhancing Magic +] [Head]

      Fantastic Materia. Only goes up to +10 for top tier IV, but still a really nice option for head pieces. You almost have to double slot it to get viable use though, because of the weak returns the materia gives. Still, once double slotted it's arguably best in slot for head.

    • Sound of Serenity [Healing Magic Potency + / MP +] [Feet]

      AF Boots win. Though more and more people have been proposing that gear swaps are viable, and I've seen a few people pull it off successfully often, I still maintain the position that until it becomes 100% reliable it's not going to be worth it. If there is a way to make gear swaps 100% reliable, this becomes a more viable choice for WHMs to main in, switching to the boots whenever Regen is cast. Though it's still not THAT viable even with that, because of how often you cast Regen.

    • Stellar Might [Magic Crit Potency + / MP +] [Waist]

      Magic Crit Potency is viable on WHM because our dLVL is always 0 (curing other players who are the same level as us). Unfortunately for this materia though, it's not nearly potent enough to justify using it over something like Enmity-.

    • Sound of Suffering [Enfeebling Magic +] [Hands]

      Lolenfeebling. But seriously, no way I'd ever use this over Darklight Gloves.
    (0)

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