What do you consider to be the worst boss fight/s in this game?, solo instance,epic trial,normal, savage,24m,dungeon all are allegible even the trash mob bosses.
What do you consider to be the worst boss fight/s in this game?, solo instance,epic trial,normal, savage,24m,dungeon all are allegible even the trash mob bosses.
My 3 worst are
1.Towering Oliphant (Dusk Vigil 1st boss) for the sheer Randomness of you can be stunned for 30s flat taking its moves.
2. Middy Savage - No one I have ever talked to liked this one just horrible, was always laggy for my group no matter what.
3. Ran'jit thancred edition, unnecessarily long, boring with 4 buttons and not even allowed to be the satisfying final bout due to we must kill important npc who has more character growth with thancred than us.
I think #3 is on everyone's list if only because it's long for no reason.
That said
1. First boss of Sastasha Hard. Esuna or people gonna probably die, but this be the only place Esuna alone could dry your MP up(back when it took ages to beat that boss)
2. Yeah, I don't like 9S
Last edited by Rasikko; 05-08-2020 at 04:56 AM.
Here are mine.
I am not a fan of the solo story fights that just seem unnecessarily long, most of them well designed mechanically though. Just the amount of health the bosses have could be reduced drastically for story/quest bosses. Basically all the role quest and solo story bosses in Shadow Bringers.
Alexander 3 Savage. Boss was just absurdly over-tuned to the point you needed an optimal group setup or just be vastly overgeared it to meet the dps checks. Was less then 5 groups on my server who even cleared it the first 5 months it was out, most considered A4S to be easier. This thing broke so many statics and killed so many guilds that were from the ARR days.
Steps Of Faith.
Even when people do this fight right, they use the cannons, they use the Dragon Killers and all that stuff... is this really any compelling? Is this what people want?
When you think about fantasy, fighting a giant dragon is probably one of the first ten images to come to your mind. The concept is here, but the execution is devoid of any of the wonder your mind might conjure. Somehow they took the pinnacle of fantasy, and removed all the fantasy from it, leaving a remarkably boring encounter. You would imagine fighting a dragon would have like... the great heroes of a fantasy adventure climbing onto its back to find weak points in its scales or trying to confuse it into tripping itself. Instead, in all the glory of a the technology reminiscent of an early 2000s MMO, we swing... at the AIR underneath it while it slowly wanders on drunk. Not even the boss is interested in the fight.
Oh wait. What was that? There's an alternative? Oh right, there is! If you thought your kit at 50 was boring enough, congratulations! You are on cannon duty! Your entire DPS kit is replaced with one button, which is somehow even more lame than the DPS kit of a healer. Oh, and I know you cannot hold in your glee, but abate it for a moment longer, because it gets better. You get to march on up to a tower and fire the Dragon Killer! You pressed the button! Now you can... gingerly walk your way down, because the game wouldn't have you jump down... That would be too cool and heroic-like.
They reduced the HP of the encounter at some point, which makes it go faster, but that doesn't really do anything to make it more fun. It's still extremely lame. When I see stuff like the way we can cling onto Shinryu, or even climb onto BISMARCK, it makes me want to see them go back and completely redo the way this plays out. Let's have the tanks trip it while the DPS climb onto the back. Let's have the WoL cling onto the Dragon Killer when we fire it into the iar. Anything but swinging at the air and firing cannons. The technology has improved a lot since this encounter and I think we can do better.
Every single solo instance for PLD class quests. And most solo instance fights, I can't stand them. Paladin fights drug on forever it seemed, I did not like the banter between the npc's and "me" I guess, the fights take forever, are boring and if you fail one (I was new) you get to start from the beginning and do all that over again. I actually like MSQ roulette, even if it's the same cut scenes over and over for the xp, I feel it's a decent trade off, I'm willing to endure, and the extra poetics are great for getting off gear either for your lower level classes or lower leveled retainers or whatever else you'd use them on.
That one was so awful. I had to do that 3 times because it was so long, I have to stop and figure out how to re enable the pet/mount hotbar hotkeys. I had disabled the pet hotbar because it interfered with my gathering jobs and just mouse clicked all these companion fights, but Thancred's fight was just something else, I was worried I was wearing my mouse out manually clicking all the attacks. Maybe coincidence but my mouse broke the same week. But I needed my hotkeys back for that battle, it was so repetitive.
I actually liked O10S, and Alphascape in general. Besides 9 I consider them all memorable.
Fights that I dislike tend to be the ones that forget they are in a game and not a movie. Constant downtime and transitions just feel jarring. Hades kind of disappointed me because of that, and Eden's really long cutscenes are something I could do without.
Steps of Faith, of course.
Maybe not the worst, but low level bosses with invulnerability (Tam Tara, Halatali) aren't fun. Total invulnerability is usually overkill, and they just gain it out of nowhere. I would have preferred something a little more complex that didn't tend to negate your attack midcast.
I don't know if you're including GLA in PLD, but I really didn't like GLA quests. At least now GLA has AoE, which makes them about 10 times faster.Every single solo instance for PLD class quests. And most solo instance fights, I can't stand them. Paladin fights drug on forever it seemed, I did not like the banter between the npc's and "me" I guess, the fights take forever, are boring and if you fail one (I was new) you get to start from the beginning and do all that over again. I actually like MSQ roulette, even if it's the same cut scenes over and over for the xp, I feel it's a decent trade off, I'm willing to endure, and the extra poetics are great for getting off gear either for your lower level classes or lower leveled retainers or whatever else you'd use them on.
Gladiator quests were eh, but PLD for me was just so grueling. I hated doing them.
Byakko. Not a lot going on, unappealing boss model, long sort of transition, and extremely boring unecessarily long fight unsynced
Also the second level of the new Eden raids. The Garuda one, whatever it's called. The spinning arena in the later phase actually makes me physically sick to look at, and the bright garish colors are so... bright and flashy and awful that it's hard for me to even see some of the mechanics at all.
Every Zenos 1v1 purely because they take so freaking long.
And much worse than Zenos, every Ranjit fight. The second one dragged on for WAY too long. Was frustrated and bored by the time I cleared it. Cool concept, meh execution.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
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