Quote Originally Posted by Rongway View Post
Again, it is not the healer's job to heal avoidable damage. The good ones will heal it because a dead DD does less damage than an irate healer who had to waste a GCD on someone being selfish. But it is not their job to do so. People need to do mechanics.
Sure it is. Contrary to popular belief, it is indeed your job to heal "stupid". But it is also erroneous to think that players are taking avoidable damage just to spite you, or max out their deeps. As a matter of a fact, if you have shielding capability, tossing a shield on a player who just received a vuln+ stack effectively takes it away for half of its duration. So do you want to burn up a GCD and sacrifice 300pot protecting that player, or risk having to cast a longer GCD and greater MP cost on raising that player should they get hit again?

But healing isn't engaging though, remember? That's what's constantly tossed around the forums, yes? Healing "stupid" is exactly what makes this role engaging, because it seriously forces you to take a lot into consideration and doesn't give you a whole of time to do it. In a heated encounter, a wrong decision with a single GCD usage can lead to a player KO. When this happens, I don't blame the player that died; I blame both that player taking avoidable damage and the healer who chose to DPS instead of heal.

In this particular case, which I am quite sure is a Holy Chain incident; both players are at fault. One didn't know the mechanic, the other should have been running away from that player regardless and not standing in one spot casting DPS spells. Some healers will say, "Players need to do mechanics." Well, so do healers.