Quote Originally Posted by Vulcann View Post
i wonder how some of these raiders would feel if an activity that they didn't enjoy was forced in order to do the MSQ. "in order to complete 5.4 you must have 3 crafters and 2 gather classes raised to max level"

but its easy so its not a big deal amirite?
Have they advised anyone to level their crafters/gatherers for enhancement of msq? have they added an npc in that is tied to any of these jobs? Has it been a year since their announcement of said advice?

I think it's a no to all 3 don't you, so that ain't happening for a long time if it even happens at all, as crafter/gathering rarely interact with msq just look at the ending to ARR and the lv 50 cul quest for proof of that.

And FYI a fair few raiders level crafters to cap ready for the next expansion so they can repair their own gear mid instance saves time and if SE ever do a Neo/Godka/Final Omega and you have to kill the gatekeeper to get to the second half of the fight you can actually stay in instance longer.

The reason this is treated like such a non issue is because of how absurdly easy CT raids are if you have anything level 80 you are more than prepared for anything these raids throw at you.

I swear if the people complaining about this just entered LoTA once they would realise why it is such a non issue.

If they ever ask people to do Extreme trials/savage/ultimates I and many others posting here saying this isn't that bad would be wielding pitchforks and torches asking what the hell you can't ask your entire playerbase to do stuff of that level of difficulty but CT nope we'll wield our weapons to get people through as it barely takes any time at all.