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  1. #61
    Player
    Dawn_FF14's Avatar
    Join Date
    Jan 2020
    Posts
    47
    Character
    Cloudie Dawning
    World
    Excalibur
    Main Class
    Bard Lv 80
    If this is just about the CT raids, as a relative new player who'd done the level 50 quests and the CT story line, I hope SE is not making CT required in AAR. Making it required in ShB to continue MSQ is fine, in my opinion.

    The 100-ish 2.0+ quests are already dreadful enough to plow through. Even SE is considering trimming them, I don't see much would be removed, because they are needed to help understand the stories that follow. CT is such a nice story, and I would hate to see it being rushed through.

    Moreover, I'm not sure the heavily nerfed CT raid is a good introduction of alliance raids to a new player. I read about the fights before I did them, but ended up very confused because many mechanics didn't happen due to the high DPS, and I was chasing this large group people most of the time, not knowing where I'm going and what is happening.
    (1)

  2. #62
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    We don't know at what point CT will be mandatory, whether during ARR or pre-shB.
    With the ARR reworking, I assume the former
    (1)

  3. #63
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    There's literally nothing difficult in 24 mans.
    You have 6 healers in the whole raid, 3 tanks, and 15 dps.
    With how popular RDM is, there's bound to be one or two RDMs in there in addition to 6 healers.
    That's SEVEN rezes

    You basically can literally just watch Netflix and press Glare every 5 seconds like the rest of the people who do them and you can complete them.
    You just have to follow the crowd to figure out where the safe spot is.

    Run it, give it a try and you'll see that some Dungeons are a lot more punishing than 24 mans, and some of those Dungeons are required to progress MSQ. Non-Savage/Ultimate content is designed to be able to be completed with the minimum effort possible.
    (2)

  4. #64
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    636
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    To be honest, I have no problem with the 24-man raids being obligatory to proceed with the MSQ. Their level of difficulty is such that anyone going through [insert MSQ trial here] should be able to complete it with little issue. Hell, for as much as I like 24-mans being their own stories, I'd be down for them to be made with the MSQ in mind. That is to say, not as "side-content."
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  5. #65
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Pintsized View Post
    Your reply shows why you don't see this as a problem, one that'll drive away a LOT of players who don't raid when they can't play the MSW without enduring 24-man raids as 5.3 will force them to do .. likely SE simply wants to see more MSW boosts to those of us who don't raid, hate raiding and will cease playing if there's no way round it.
    I'd like to see the evidence that "a lot" of players will be driven away since it feels like a facade for "i dont like this and want to make it sound like many others outside a vocal minority wont either in an attempt to have legitimacy in this conversation "
    (9)

  6. #66
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,206
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Payotz View Post
    There's literally nothing difficult in 24 mans.
    You have 6 healers in the whole raid, 3 tanks, and 15 dps.
    With how popular RDM is, there's bound to be one or two RDMs in there in addition to 6 healers.
    That's SEVEN rezes

    You basically can literally just watch Netflix and press Glare every 5 seconds like the rest of the people who do them and you can complete them.
    You just have to follow the crowd to figure out where the safe spot is.

    Run it, give it a try and you'll see that some Dungeons are a lot more punishing than 24 mans, and some of those Dungeons are required to progress MSQ. Non-Savage/Ultimate content is designed to be able to be completed with the minimum effort possible.
    Verraise is level 64 and you can't use it in level-capped ARR and HW content. But despite that, it won't really be necessary and CT can be completed without paying much attention to mechanics (except pads) and wiping 1/4 of the raid anyway.
    (2)
    Last edited by MikkoAkure; 05-09-2020 at 06:42 AM.

  7. #67
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Stepjam View Post
    We don't know at what point CT will be mandatory, whether during ARR or pre-shB.
    With the ARR reworking, I assume the former
    Assuming they're opting for cohesion, it'll probably take place after the 1-50 MSQ and before the patch content.
    (0)

  8. #68
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    i wonder how some of these raiders would feel if an activity that they didn't enjoy was forced in order to do the MSQ. "in order to complete 5.4 you must have 3 crafters and 2 gather classes raised to max level"

    but its easy so its not a big deal amirite?
    (0)

  9. #69
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Vulcann View Post
    but its easy so its not a big deal amirite?
    >Raiders
    >CT
    (16)

  10. #70
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    In its current state CT is easier than any of the Shadowbringers dungeons. Due to extreme overgearing very few mechanics still happen and the ones that do still need to be done shouldn't take that long to learn.

    I urge anyone who is worried about having to raid to continue the main story to give CT a try before giving up. The first two parts are regularly cleared in 15 minutes and the third part is not much longer. I am not exaggerating.

    Quote Originally Posted by Vulcann View Post
    i wonder how some of these raiders would feel if an activity that they didn't enjoy was forced in order to do the MSQ. "in order to complete 5.4 you must have 3 crafters and 2 gather classes raised to max level"

    but its easy so its not a big deal amirite?
    With how much they've boosted crafting and gathering exp this expansion I honestly wouldn't see this as a big deal either.

    Edit: As for whether or not it's a good idea I support it. There's a lot of great story content hidden away in optional quests and I'd be happy to see them become relevant again in the main quest.
    (7)
    Last edited by Moomba33; 05-09-2020 at 07:47 AM.

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