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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Funny thing about "raids" in this game is that anything outside savage/ultimate is considered casual content when those encounters are basically trials, and for all intents and purposes could be called "savage/ultimate trials"; all the while, 24 man alliance raids is actually a true raid by definition. But "raiding" is typically the term used to refer to the most difficult content the game has to offer. Ahhhh, semantics.

    Anywho, alliance raids is some of the most fun content to do in the game. It's a playground where both the devs and the players can step over some boundaries a bit - with restrictions of course. Construct 7's math mechanic is an example of that. Boiled down though, they are basically massive dungeons and are designed in a way that they will be cleared nearly every time. And just like dungeons, every once in a while they will toss a wall in there, forcing players to obey mechanics or gtfo.
    (3)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Gemina View Post
    Funny thing about "raids" in this game is that anything outside savage/ultimate is considered casual content when those encounters are basically trials, and for all intents and purposes could be called "savage/ultimate trials"; all the while, 24 man alliance raids is actually a true raid by definition. But "raiding" is typically the term used to refer to the most difficult content the game has to offer. Ahhhh, semantics.
    Bahamut and Alexander (Normal) actual felt like raids as they made you feel like you where infiltrating and fighting through dangerous locations. Omega and Eden have felt more like a series of interconnected trials. It is funny how the existence or nonexistence of trash fights can seriously change how a raid feels.
    (5)