Quote Originally Posted by PyurBlue View Post
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I can agree with a lot of your points. I'm just looking at things through the lens of the changes that have occurred over each expansion.
-In HW, greased lightning was more difficult to keep up due to the shorter duration and less abilities to retain it, which at least gave tornado kick some small value, but since then it feels less and less important. At least in SB you could gain it fast/use TK regularly but it serves no other purpose now than getting it in the beginning.
-Dragoons Blood of the dragon had the interesting play of lowering the time when using Geirskogul versus raising it using the 4th combo abilities, but since then it is just set it and forget it
-blm is the one I'm least familiar with, but didn't enochian used to shorten each time you refreshed and had a longer cooldown to reapply it? The poster above me makes a good case for it's use, but I think with how short the cooldown is to reuse it when you do lose it, there is not too much punishment outside of optimizing damage.

I just don't see a future where these abilities ever really feel like they have impact like they used to. I guess an example would be Dark knights darkside buff. In HW it constantly drained mana in exchange for damage and was balanced around multiple mp regaining/spending moves. In SB it was gutted into a set-it-and-forget-it button, then in ShB it was dropped completely for new spenders that give the buff. I'm just surprised these other abilities haven't gotten the same treatment since they seem to be heading in the same direction.