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  1. #1
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    smh at this whole thread. the system works as is. as always people want to advocate getting too stronger faster and getting more and more rewards quicker because selfishness. the system exists for a reason. to keep you playing and coming back week after week (even if it's just once a week to raid log). anything else would lead to people gearing up too quickly and even less people playing.
    (1)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DrWho2010 View Post
    smh at this whole thread. the system works as is. as always people want to advocate getting too stronger faster and getting more and more rewards quicker because selfishness. the system exists for a reason. to keep you playing and coming back week after week (even if it's just once a week to raid log). anything else would lead to people gearing up too quickly and even less people playing.
    It's fine to have some sandbags in the way of the progress. But do you really think that something like having your own personal lockout impact others and harming their progress is reasonable? Everything else in the game seems to bend the other way and encourage people to work together. Savage is the only system that works contrary to it and it's not really about difficulty of the content. It's more about how they did the reward system in an attempt to encourage the formation of static groups where it didn't need to exist.
    (1)
    Last edited by Colt47; 05-21-2020 at 05:16 AM.

  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DrWho2010 View Post
    smh at this whole thread. the system works as is. as always people want to advocate getting too stronger faster and getting more and more rewards quicker because selfishness. the system exists for a reason. to keep you playing and coming back week after week (even if it's just once a week to raid log). anything else would lead to people gearing up too quickly and even less people playing.
    Yes and now you have what feels like 70% the ppl barely gear out one job, even now with yorha unlocked and eden stuff for months and free relic. I can only play one job but ffs let me gear 2, bc i wanna have some more reasons to log more then once a week... (for the record, i do log basically every day and do stuff but still...)


    "Go and play smt else or nothing meanwhile" is nevera good answer, bc if i play smt else, loose track, I for sure wont return ever, even less after loosing my house and FC.
    (1)

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kuroka View Post

    "Go and play smt else or nothing meanwhile" is nevera good answer, bc if i play smt else, loose track, I for sure wont return ever, even less after loosing my house and FC.
    then why is it Yoshi-p keeps using that answer? he advocates taking breaks. follow his advice.
    (1)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DrWho2010 View Post
    smh at this whole thread. the system works as is. as always people want to advocate getting too stronger faster and getting more and more rewards quicker because selfishness. the system exists for a reason. to keep you playing and coming back week after week (even if it's just once a week to raid log). anything else would lead to people gearing up too quickly and even less people playing.
    It has nothing to do with selfishness. Most of us just want to raid with our friends/FC without drastically cutting their loot down because we cleared that week. We'd be fine getting nothing. I organize Savage in my FC personally, where we have 10-12 interested and that often means 0 chests for 3 people each week.

    The system works but it could be refined. A chance for chests not to appear scaling with the number of players who cleared that week, combined with being ineligible for loot after your first kill of the week, would be a nice QoL.
    (1)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Liam_Harper View Post
    It has nothing to do with selfishness. Most of us just want to raid with our friends/FC without drastically cutting their loot down because we cleared that week. We'd be fine getting nothing. I organize Savage in my FC personally, where we have 10-12 interested and that often means 0 chests for 3 people each week
    Just like at Eureka where ppl either started with you or you could not help em at all, not even with later on with the logs... I just cant accept such limits bc of some ppl, all must suffer.
    (1)