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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Unfortunately, with the way how loot works now this is likely to never happen.

    Locking loot per role, you can still gear up a single job with loot from other "roles" as loot no longer drops in raids, but a "coffer" now drops.

    Meaning if you clear as say Monk, and get loot, you go back and clear as Ninja, and dont get loot, then go as Dragoon, and get loot, you can open all your coffers for Monk.

    Sorry. They just dont encourage playing as multiple jobs, yet that is one of the main reasons I play this game. Aside from the crafting system and its price. Its not really "better" than any other MMO besides those 2 things. If they dumbed crafting down to FFXI or any other MMO's system I would instantly leave this for FFXI. The crafting is what really keeps me here over XI. Its such a bad game now. So insanely watered down since 2.0 and especially since 1.0.

    They wonder why new players quit, its cause, while the story is good, the gameplay is absolutely trivial. Absolutely not exciting or thrilling in the slightest. Its far far too easy and meaningless to do 5 million quests and kill 5 million enemies that are next to 1 shot kills.
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  2. #2
    Player
    Ignacius's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    50
    Character
    Orleans Oceane
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    I think you are correct if you are gearing by class, but I think that gearing by role might be a bit different. Without the book upgrade dropping with every clear, I don't think it would speed up gearing significantly. It would certainly be slower than if you got a book drop and two coffers. I simply think that if you can tank in one raid group, DPS in another, and heal in another, all at a high enough level to clear, you should be permitted to without impacting the coffer chances. It's possible someone would be able to do that, get lucky enough to have only one role's items drop in multiple raids, and win the rolls for them, as you say, and that would increase gearing speed for that role. I don't think that would be likely, though, as that means your other clearing raids would need to deal with someone whose gear is not increasing in ilvl (because they wouldn't be applying gear to any other roles), and you'd need the other raid members to not roll on them (because if you're trying to, say, gear a healer with multiple items you can run as a healer once, then you're running as a tank or DPS and can't need roll, a situation unlikely until later in the patch cycle).

    I do understand your point, and making sure you couldn't do that by locking the individual loot by role would be time consuming, but I don't think it would be necessary. I also think it might make it a little easier to fill out raids.
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  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Daniolaut View Post
    Locking loot per role, you can still gear up a single job with loot from other "roles" as loot no longer drops in raids, but a "coffer" now drops.
    They could change that so the moment you roll it it'll become a red/blue/green coffer. Id even go further and say change the tome caps the same way, as its sucks to gear more then one job... and look this time the raid will come so late the catch up gear will be even more outdated then ever lol. Why do i gotta waste time crafting or doing Eden for jobs if i could just as well farm tome or do extra savage?
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