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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,990
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    The Sahagin are probably one of the most trustworthy beast tribes out there. Especially in comparison to the Sylphs, Moogles, and Pixies. The Sahagin just don't have a face that looks like you can trust them, and are basically walking, talking piranhas so I get it lol.
    Im not saying that i would trust a moogle any further then i could kick one, or that i would ever turn my back on a pixie. Its specifically the way the sahagin have been used in the story. During the leviathan arc of the MSQ we see their head priest die, then use an echo-like power to jump his consciousness into another body. Where exactly did they learn this trick? During the most recent dungeon, we see (seemingly)low-level sahagin channeling aether into ancient crystals and calling forth all manner of badness to stop us from interfering. Who taught them that? And how did they know which crystals to use? The ondo talk about/act as stewards of the ancient ones? (This one i may be misremembering from the MSQ, but its why they wanted a lamp from not-gerolt.) No one else aside from us on the first knows anyone more ancient then the Ronkas. I get the feeling that we're gonna see a reveal at some point that the sahagin were created back during the amorautine days as a servant race. Its possible that the terminus event wasnt summoning as many sea-horrors as it was land horrors(one notable exception of course), and they could have survived that way. Once the land is flooded, they probly left the ancient structures because of the memory of what was lost - only to then lose THAT memory over time and come back to the structures eons later.

    I might be wrong about all of this, and its not a super coherent theory. But... i dont trust the sahagin.
    (0)

  2. #2
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Frizze View Post
    During the leviathan arc of the MSQ we see their head priest die, then use an echo-like power to jump his consciousness into another body. Where exactly did they learn this trick?
    Elidibus is explicitly stated to be the one who taught the priest how to gain the Echo.

    During the most recent dungeon, we see (seemingly)low-level sahagin channeling aether into ancient crystals and calling forth all manner of badness to stop us from interfering. Who taught them that? And how did they know which crystals to use?
    Experimentation is what I'd put this down to. The Benthos discovered Anamnesis Anyder and decided to make it a new spawning ground in preparation for their invasion of Kholusia. They probably were exploring and testing their new base. Note that the Benthos are a different set of Ondo to the ones we assosciate with in the MSQ.

    The ondo talk about/act as stewards of the ancient ones? (This one i may be misremembering from the MSQ, but its why they wanted a lamp from not-gerolt.) No one else aside from us on the first knows anyone more ancient then the Ronkas. I get the feeling that we're gonna see a reveal at some point that the sahagin were created back during the amorautine days as a servant race. Its possible that the terminus event wasnt summoning as many sea-horrors as it was land horrors(one notable exception of course), and they could have survived that way. Once the land is flooded, they probly left the ancient structures because of the memory of what was lost - only to then lose THAT memory over time and come back to the structures eons later.
    The Ondo found and settled in the ruins of Amaurot after fleeing the destruction of their old homes in the wake of the Flood of Light. They then began to 'give thanks' to the ancient beings who created such structures that gave them safety and shelter, which became a ritual over the 100 years since. Because the buildings were so strong and well-preserved, they came to the conclusion that they were chosen to be 'stewards' of the place until the true owners returned. A belief that seemingly comes to fruition when the Ruins deep in the Caliban Gorge spring to life.
    (5)

  3. #3
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by axemtitanium View Post
    I get that it's "never" for gameplay reasons. Just kinda crappy thing to do to a whole civilization already on the brink of extinction from the Flood. Maybe they could do player phasing such that part of the Tempest becomes a swimming zone to show that it's slowly coming back.
    I was just going to say, this would definitely require phasing of some sort. Is that in this game already?

    For new players or new characters accessing The Tempest for the first time, they would see it as it is now. But for players and characters that already completed ShB, they would get a phased version of The Tempest, where Amaurot was gone. Some other MMOs do stuff like that.
    (0)
    Last edited by Lium; 05-19-2020 at 03:27 AM.

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Is it worth turning the Temptest permanently into an underwater level? I'm guessing players would be unhappy about losing the ability to walk around Amaurot.
    (2)

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Edax View Post
    Is it worth turning the Temptest permanently into an underwater level? I'm guessing players would be unhappy about losing the ability to walk around Amaurot.
    The bigger problem is probably that we dont have underwater combat but a whole lot of achievements that are tied to having FATEs in The Tempest - FATE-vendor, special FATE-chain with bossfight and achievement... there are also hunts there (both daily and B, A and S-ranks).

    Trading walking around for swimming around I could see - just making those achievments unobtainable or revamping all of that... not so much.

    You'd also run into the problem Iscah described earlier: They would have to re-write the end of Shadowbringers to turn The Tempest into an underwater level or otherwise those who are just approaching Hades will see people "fly-swim" in the air and those who've brought the water back will see people running around on the ocean floor.
    (8)

  6. #6
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Imagine the catastrophic results when the air bubble collaps and tempest gets flooded again.
    Million and billions litres of water fall down and flow into the air bubble.
    The weight of falling water and the destructive flow back.
    The sand, stones, etc that gets moved by it will form deadly projectiles and every living being is in between them.
    It will bring death and destruction to everyone and everything.
    (1)

  7. #7
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Did the Magitek in Ala Mhigo stop to burn?

    And these are just visuals, which would not affect gameplay at all, if it would be changed.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

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