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  1. #1
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74

    The main quest feel like a burden now with the EXP increase

    Hi' I've finally managed to get my brother to try FF online but now he is getting discouraged.

    Playing a white mage (or any FF healer) solo is not really the funniest experience you can have in an MMO. Using 1 DoT and spamming 1 single DD to kill mobs slowly is a bit of a chore.

    Back in the days the pace of the main quest was healthy. You would do a few quest then you could run some dungeons in groups and got back to soloing the main quest.

    But now, simply doing the main quest you just out level it so fast that it get trivia and meaning less. He is now lvl 30 but only up to the lvl 20 main quest.

    In this game you need to do the main quest in order unlock stuff so taking a break from it when your already 10 level ahead feel like your punishing yourself.

    Also you can't mentor down while in the open world so basically we can only play together when his quest tell me to do group content.

    The main quest can be fun if you don't have to grind trough it I'd say. especially if you play a healer.
    (12)

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    I find this to also be the case at higher levels and in the latest expansion, I find that you level way too fast in your first playtrough or first job. Personally I prefer having to grind a little before reaching the level for MSQ.

    Best way to progress right now imo is with multiple jobs (especially if you main healer), have a second or perhaps third job with you and try having them all even leveled. You can switch jobs before you turn in a quest or finish a fate so it's pretty easy to manage. It does suck if you want to roleplay into being and playing only 1 job but seems like this game tries to discourage that (with the easy XP and with how some jobs are only available at certain level/progression).
    (4)
    Last edited by SamRF; 05-03-2020 at 03:09 AM.

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    They literally just announced that they were revamping the system last week. Fewer quests, modified xp. The quests they kept are less fetchy, etc.. Should hit with the next patch.
    (4)

  4. #4
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Venur View Post
    Hi' I've finally managed to get my brother to try FF online but now he is getting discouraged.

    Playing a white mage (or any FF healer) solo is not really the funniest experience you can have in an MMO. Using 1 DoT and spamming 1 single DD to kill mobs slowly is a bit of a chore.

    Back in the days the pace of the main quest was healthy. You would do a few quest then you could run some dungeons in groups and got back to soloing the main quest.

    But now, simply doing the main quest you just out level it so fast that it get trivia and meaning less. He is now lvl 30 but only up to the lvl 20 main quest.

    In this game you need to do the main quest in order unlock stuff so taking a break from it when your already 10 level ahead feel like your punishing yourself.

    Also you can't mentor down while in the open world so basically we can only play together when his quest tell me to do group content.

    The main quest can be fun if you don't have to grind trough it I'd say. especially if you play a healer.
    I mean you can always play another job or maybe roll another character in the meantime. Your brother could also play arcanist>scholar to bring up the healing class or another job as well. Its what I did with my friends it simply makes the game more enjoyable to play something at their level or quest with them. That's me though.

    5.3 will bring a slew of changes to the MSQ for ARR but that's been pushed back so I imagine your friend will be done by then with the MSQ.

    Worst case, your brother could shell out money for the MSQ boost.
    (1)
    Last edited by MsMisato; 05-03-2020 at 03:22 AM.

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Picking up a second class is the easiest solution. Healers and tanks (if you're confident) are better levelled through dungeons since they're in demand; DPS are the better classes to be receiving quest EXP since dungeon queues are slower for them.
    (0)

  6. #6
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I rather XP from the MSQ be too much than too little since, as said, you can use the surplus to try other jobs, which should be encouraged.

    As someone who reached current content doing every single side quest there is out in the open world, I must say: they are not worth it. It feels like, in ARR especially (but HW as well), the side quests in the open world are quantity over quality. The writing is good in terms of prose, but the actual content and what it says about the world, its characters, etc., is severely lacking. There's some really amazing quests with fun and interesting characters or plots, but they are swept away in a deluge of utter trash. It's not until Shadowbringers that I feel they actually took time to attempt to make side quests feel meaningful. Not wholly successful, but I can at least feel they tried here.

    So what then, have people run more dungeons and stuff when they hit a level gate? Eh. If the game had better side quests, if the FATE system pre-Shadowbringers was better, if we weren't ushering everyone towards Deep Dungeon to level, if the embarrassment that is the MSQ roulette didn't exist, I might be inclined to say the game would be better if people had to engage with more of the old content to catch up. As it is now, too much of it is not exactly the most flattering part of the game, and I rather people be able to focus on digesting the main scenario. Props to them for finally going back to improve ARR; I look forward to seeing the pacing improvements they said they are going to make to Heavensward next.
    (1)

  7. #7
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by EaMett View Post
    They literally just announced that they were revamping the system last week. Fewer quests, modified xp. The quests they kept are less fetchy, etc.. Should hit with the next patch.
    Oh good, I've missed that. Its a good idea since an MMO beeing solo focused that heavely upon starting the game was a bad idea.
    (0)

  8. #8
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by MsMisato View Post
    I mean you can always play another job or maybe roll another character in the meantime. Your brother could also play arcanist>scholar to bring up the healing class or another job as well. Its what I did with my friends it simply makes the game more enjoyable to play something at their level or quest with them. That's me though.

    5.3 will bring a slew of changes to the MSQ for ARR but that's been pushed back so I imagine your friend will be done by then with the MSQ.

    Worst case, your brother could shell out money for the MSQ boost.
    But that wouldn't solve the problem of soloing 90% of his playtime, in fact it would even make it worst.
    (0)

  9. #9
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Venur View Post
    But that wouldn't solve the problem of soloing 90% of his playtime, in fact it would even make it worst.
    The MSQ is almost entirely solo content. I view this game as a single player game that happens to be an mmo. All the group content is typically in instances.
    (7)

  10. #10
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Venur View Post
    Oh good, I've missed that. Its a good idea since an MMO beeing solo focused that heavely upon starting the game was a bad idea.
    Pretty much 80% of this game is solo content when you leveling and it's not gonna change much.
    (2)

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