That is probably because the vision of classes between the players and the dev's do not often match up. Due to that difference what we the players find interesting, viable, fun, and engaging differ greatly it makes class balance a pain.Does anyone else find it odd that the community can come up with such in depth analysis of the job, with insightful reworks (usually just as one person), but an entire companies worth of employees cant seem to even do anything meaningful with the jobs abilities or additions?
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