Quote Originally Posted by Shurrikhan View Post
  • FoF still feels relatively forced across high-per-execute-potency Weaponskills and any globals with a damaging Ability. Given how frequent those are, I suspect most Monks will want to merely stay in FoF 24/7. FoW also cannot be used consistently for alternative rotation loops at transitional SkS thresholds because Leaden Fist does not consistently align with Demolish. I'd again recommend adding an oGCD-affecting component to FoW -- ideally a fun one.
  • I don't understand the purpose of the "(500 if player lands 12 direct hits while this ability is ready)" clause on Tornado Kick and Blaze Kick. Moreover, I'd prefer to see the two kicks differentiated. Your Fissure Kick will likely be useless or obligatory.
  • I'm still not sold on SSS being a Shoha-knockoff.
Hey Shurrikhan, that's true, I don't think someone would trade FoW current bonus for SkS interruption. So, I'm thinking of adding 5% crit. hit bonus to FoW instead of haste. What do you think? As for Blaze and Tornado kicks, my concept is to give a player the feel of challenge that might affect his/her sub-stats build instead of pure potency ability although I do think there is something better to do with them. I think Fissure Kick would be extremely powerful if you think about raid-wide AoEs (E5s > Judgment Volts, E6s > Infernal Howl, E7s > Empty Wave, etc.). Thus, a player would technically plan to switch to FoE just before an AoE and cast Fissure Kick then switch back to whatever he likes or maybe stay. For SSS, my brain was squeezed too much to come up with this result XD any suggestions?

Thanks a lot.