Yeah I don't expect it in 2.0s launch. But sometime in the year after or next expansion would be super. It was one of my favorite classes in tactics :xUnfortunately for you, I don't think ninjas will be quickly put into the game. There are key gameplay types that just aren't represented well in FFXIV yet like pet and magic classes. I'm hoping for the summoner to be black mage focused, but that's probably hoping for too much, given that the game could likely use another healing class [so tired of white mage summoners =(]. /cry.

I think they're going to do a better job with Summoner this time around just by looking at how they handled Bard. Yeah, its kind of odd for Bard to be mixed with Archer, but it gives them utility and still actually lets them do something more than run in circles casting buffs/debuffs. The way they've limited jobs to only be able to use abilities from two classes also helps give the awkward hybrids and unique jobs more defined roles than the old subjob system. They want Summoner to be a support/DD class? Restrict its class abilities to THM and PGL or something, so you *cant* equip cure and get relegated to being the healer with a ton of MP. Focus on Mana regeneration and management abilities, with the summon itself doing your damage and casting buffs/debuffs/light heals/DD spells to add utility. A well played SMN that *wasnt* stuck main healing back in FFXI was a tremendous boon to a party.
I also loved needing to unlock more summons by fighting them, but I think you should get a *few* more freebies than just Carbuncle this time around.


Archer became bard because they didn't know what else do to... If Archer's job makes them a better damage dealer then people rage...I think they're going to do a better job with Summoner this time around just by looking at how they handled Bard. Yeah, its kind of odd for Bard to be mixed with Archer, but it gives them utility and still actually lets them do something more than run in circles casting buffs/debuffs. The way they've limited jobs to only be able to use abilities from two classes also helps give the awkward hybrids and unique jobs more defined roles than the old subjob system. They want Summoner to be a support/DD class? Restrict its class abilities to THM and PGL or something, so you *cant* equip cure and get relegated to being the healer with a ton of MP. Focus on Mana regeneration and management abilities, with the summon itself doing your damage and casting buffs/debuffs/light heals/DD spells to add utility. A well played SMN that *wasnt* stuck main healing back in FFXI was a tremendous boon to a party.
I also loved needing to unlock more summons by fighting them, but I think you should get a *few* more freebies than just Carbuncle this time around.
If archers job is a DD that can't do any more damage than Archer and people rage
So they made it support and only a few people raged
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