Quote Originally Posted by LazKai View Post
This is without taking into account that the developers could have already been working on said content and a cap raise was being planned for 2.0 post release. This is a concern, yes, but there is no way to tell just how much progress has been made in the area of content the dev's have made currently. They could have enormous progress or not as much. I suspect a level cap raise and the content that goes with it to be found in a future expansion, possibly months to a year after the release of 2.0.
Any work on a level cap raise would have been time that could have been allocated to making the 1-49 and rank 50 games better, so it doesn't matter if it's taken into account or not as part of their production strategy; I don't think any allocation of a post 50 game development would be a good use of 2.0 resources, as I initially said because

#1. The focus of the game is on players who didn't buy FFXIV and those who quickly left in droves and wish they had never purchased FFXIV.

#2. Content at 50 isn't saturated, and the current battle system is likely designed with lv 50 being the maximum rank.

#3. It would be counter productive to spend any amount of resources developing a post 50 content when current level 50 players will hopefully represent at least less than 5% of the total player base, which are already going to have a large learning curve with the new system.

Keep in mind - developing a new amount of level ranges is a major undertaking that wouldn't just be a tiny allocation of resources, in addition to the classes we know they're working on for after, and maybe [teeny tiny chance] even before 2.0 [ pet classes I.E. summoner, beastmaster, arcanist, musketeer (hopefully they stick treasure hunter on this instead of pointlessly making a thief since it fits so nicely). Then these classes might either be jobs or have jobs attached to them in the future [Would love to see a musketeer/gambler combo - like Setzer, seems to make a lot of sense with the Eorzean history].

I'm never quite sure what players are really asking for when they say "I want the level cap raised". To me there are two answers to this: A. I want more skills [this can be done without adding new levels] or B. I want new experiences (zones, monsters, weapons, armor, quests). We've already gotten new skills, and we'll get more with the new classes/jobs, and we're going to have a profusion of new content, or maybe even additional job quests. There's just nothing to gain from a level cap raise right now that I can see that isn't addressed by 2.0, can you see any?