
Originally Posted by
Rowyne
Amazing post, Platinumstorm. I highlighted what I most agree with.
I feel two of FFXIV's biggest core problems are with the battle system and lack of story-driven gameplay, things that I'm still concerned will not change on a significant enough level in 2.0.
In regards to combat, I like the combo system. But I also feel it was a mistake to make melee abilities so heavily TP-based. The way it was implemented only serves to makes battle feel less fluid and less interactive. As you suggested, there needs to be something to fill in the gaps between abilities (I would personally rather see smaller non-TP based attack abilities than a third resource to juggle, but either way, something needs to happen).
I'm also concerned about the leveling model getting enough of a redesign. Simply put, there is too much naked grind in this game. Final Fantasy excels at storytelling, but instead of a story-driven journey, the majority of leveling is done through mindless grinding with some story on the side like an afterthought. It's really a letdown when you consider what this franchise is capable of.
To answer the OP, no, if this game was ported as-is to the new engine, servers and maps, it would not be enough. Combat still needs work, the leveling model needs work, plus the new UI redesign, linkshell administration, delivery system, market ward reform, PvP... there's still a long way to go.