
Originally Posted by
Platinumstorm
Well, it would be a major disappointment if the lv 1-49 gameplay wasn't completely revamped and filled with content. I think the game can only succeed by providing an amazing experience for the lower and mid levels.
Secondly, there are improvements needed in combat because it doesn't have the fluidity or complexity needed to make it a great combat system.
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Two mistakes I think the developers have made in the combat system is giving each class/job too few abilities, and too heavy of a reliance on the TP mechanic. I realize TP is a holdover from FFXI, but the game could really benefit from resource systems outside of TP and MP to change the feel of each class.
Additionally, I think it's very necessary to make sure damage is applied at the end of an animation, rather than the beginning of an animation, so that animation lock can be eliminated.
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Things that could disappointment not related to combat:
Not having a sufficient story experience from 1-50 that has a high level of quality and constantly makes players feel like they're part of an adventure. The quality control issues with the story, and the storyline inconsistencies and dead ends that were introduced as part of 1.0 were jarring and felt both rushed and incomplete, but occasionally showed glimmers of true presentation. I really think FFXIV's niche is going to be in doing better storytelling than say SWTOR, and I think that's what a lot of passive Final Fantasy players really expect from an FFMMO title - not a stationary grind.
Raising the level cap:
If they raise the level cap to 55, 60, or whatever, they're just creating unnecessary burden when there isn't content saturation at 50 anyhow. Any raise in the level cap would mean designing an additional section of content, and taking away focus from core systems and gameplay experiences for those levels that do exist now. So for me, that would be extremely disappointing.