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  1. #1
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90

    [suggestion] Cape toggle

    So I just had a thought, do you think we could possibly get a button similar to visor toggle but for chest pieces?

    Basically just hides capes and wings on certain chest pieces.

    Not a fan of huge wings honestly. And I know some folks don't like capes.
    (4)

  2. #2
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    I would rather see capes as new armor slot.
    (4)

  3. #3
    Player
    TwiibieTwuu's Avatar
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    May 2017
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    Limsa
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    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Quote Originally Posted by yukiiyuki View Post
    I would rather see capes as new armor slot.
    Me too but that might be too much work.
    (1)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I always wanted something like this when playing races with tails, but the other way around. I would have preferred if my tail wasn't animated when I was wearing an article of clothing where it would be covered by the cape rather than have the tail clip through.

    Honestly there's a lot of work that, hopefully, they can do with capes in the future. But they have been getting progressively better about this over time. Stormblood capes had a lot better physics than Heavensward (compare the Sigmascape gear with capes to the vampire vest from the All Saint's Wake event to see what I'm talking about)
    (0)

  5. #5
    Player
    Hypnotic13371337's Avatar
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    Sep 2011
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    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by yukiiyuki View Post
    I would rather see capes as new armor slot.
    Quote Originally Posted by TwiibieTwuu View Post
    Me too but that might be too much work.
    https://www.youtube.com/watch?v=1nR37n3dM-0
    (0)

  6. #6
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
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    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Its fun that Mod can ease the problem but implimenting it is hard :thinking: me no good in programming but just a thought.
    (0)

  7. #7
    Player
    Recon1o6's Avatar
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    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Both the suggestion to hide tail and suggestion to hide cape are good.

    More importantly though, what's stopping the reuse of Thordan's cape and more capes like the one on the shire tank piece which doesn't clip tails as much (even if it could be animated a little better)
    (0)

  8. #8
    Player
    yukiiyuki's Avatar
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    Mar 2016
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    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Hypnotic13371337 View Post
    Killed by PS3 limitations
    (1)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Visor is a bit different as it alters the appearance of the head piece. Toggle on the head piece completely removes it, while still keeping the stats equipped. I bring this up because in order to make this happen with capes, they would have to go through an rework all the chest pieces that they wish to apply this feature to (it likely wouldn't be all of them).

    While this might seem easy, the issue is that those armor pieces have the cape as part of the design, so you can't just remove it without designing and implementing what the gear looks like underneath the cape. Because the physics of capes is very limited, I would imagine that the cape is not processed as its own object on the OS, but rather the cape and chest piece are all considered a single object (budget and time constraints factor in to this as well).

    Toggle is much easier because it just removes the head gear, if it was applied to chest pieces, it would do the exact same. That being said, I think Toggle should be an available command for all slots that alter a character's appearance, and if they did decide to implement being able to toggle capes on and off, you won't hear any gripes from me. I think allocating resources and time to this addition would be just fine, as it would allow them more flexibility going forward with gear design.
    (0)