Well a player on a tank should be able to kill another tank if they out play them no?
Well a player on a tank should be able to kill another tank if they out play them no?
With all due respect, I feel absolutely no concessions in game design and job balance should be given to duels. We should make no job adjustments in the favour of duels and nothing about the power distribution of roles should take duels into account. We should focus on making the most compelling Feast possible first, then when that is satisfied see if we can ensure Frontline is as fun as possible without compromise to Feast. Given the jobs only have one kit for both, this is already spreading ourselves thin, and there's room for improvement.
Make no mistake: I don't want to come across as dismissive. If we think duels can provide some kind of compelling gameplay for people, I am amiable to cost-effective and harmless changes to make it more fun for those people. Maybe something like Medical Kits not working in duels or something? Since all the jobs share the same Medical Kit action it should be a relatively cheap solution.
Outplaying them how? I think there is a big misunderstanding here if we think a tank killing another tank is a sign of outplaying them, since that would imply tanks are balanced 1v1, and that your ability to kill another tank as a tank is an important skill. A useful skill, but kind of tertiary, and far from a sound evaluation of what makes a tank good or bad. Your mastery of a tank is demonstrated by your ability to control or disrupt the enemy team, peel for your allies, and assist your allies in focusing down key targets, of which the tank while a valid target isn't typically a priority.
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