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  1. #1
    Player
    Tryzn's Avatar
    Join Date
    Jul 2017
    Posts
    19
    Character
    Bryzn Himura
    World
    Leviathan
    Main Class
    Samurai Lv 80

    Idea for a new range dps gunner!

    So the idea I was having was for a duel wielding gunner job that uses pistols

    The core of the job would be based off elemental ammo. Kinda how gunbreakers have 2 charges
    Gunners would have 6 ammo shots of the element.
    The elements would be fire,ice, and thunder.
    You can only use one type at a time or you could switch and lose the rest of that ammo.

    Basic Skills would be:


    Single shot: fires ammo from your pistols
    2.5 recast time

    Double shot: fire 1 shot from your pistols dealing x-dmg 10 second recast time

    Triple shot: fire 3 shots from your pistols dealing x dmg. Only the first hit can crit 30 second recast time 2 charges

    Aim shot: 1.1 cast time. Aims for a critical part of an enemy. critical hit if it’s the last bullet

    Trick shot: rapidly fire at the target doing 800 dmg

    (Dot) Fire ammo: your fire ammo burns the enemy leaving burns to do dmg. (This dot would only go off if 6 bullets hit the target)

    Thunder ammo: copy’s the last hit from your abilities for 45% dmg. 120 cool down

    Ice ammo: after 12 bullets hit the target explode and hit all targets for dmg.

    I have more ideas but that’s just the idea of a selfish range l dps that hits like a truck that has cool things to it
    (2)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,265
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Really, that isn't too different from MCH other than the dual-wielding shtick (it had a lot more bullet based attacks when it was introduced) - Merlwyb dual wielding pistols is because she's a npc and they always thumb their noses at the Armoury System (her class is MSK, a class that was never implemented, that MCH cannibalized it's abilities from anyway). Also, elemental attacks are useless now given elements have been completely stripped from gameplay, so it's no different to 'Fire Shot' being called 'Grenade Shot' as an "attack that explodes" or 'Stun Ammo' causing a stun debuff.

    Ranged attacks are never going "to hit like a truck", as SE considers that their trade off for not having movement restrictons: less overall damage but higher rate of attack and can attack at a distance with no movement penalties (compare with say THM/BLM which does hit hard but is hamstrung by having to stop to cast attacks/spells and a much slower rate of attack). It's a standard RPG trope.
    (1)
    Last edited by Enkidoh; 04-30-2020 at 03:28 PM.

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    MCH is a mix between gunner and Machinist.
    Yeah, the job should entirely go MCH and Gunner might be a job of its own.

    But as Paladin is a mix between Paladin and Holy Knight, War a mix between Warrior and Berserker, DRK a mix between Rune Knight...
    BRD a mix between ranger and bard, Ninja a mix between Thief and Ninja...

    Job mix exist to satisfy two needs in one go and that's what happened with MCH.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Maybe if the dual wield was the central mechanic to work around.

    Have weaponskills assigned to R / L, with D for skills utilizing both.

    Then add in an overlapping mechanic.

    Using an "R" shot has other "R" shots put on 3.0s recast, while "L" shots are put on a 1.5s recast. Leading with an "L" shot does the reverse.

    Ammo loading is a GCD action only available to the Gun currently on the 1.5s recast. Ammo enhancing the single shots and dual shots gain a bonus effect for mixing ammo types. Your basic GCD string looks like

    [R-Shot [L-Shot]]===[L-Shot [ R-Shot]]

    Add in Ammo GCDs

    [R-shot [L-Load]]===[L-Shot [R-Load]]===[D-shot ]

    Add in a variety of OGCD abilities meant to be weaved during D-skills, but able to be fit within the R/L windows if your ping is fine.

    If we keep multiple ammo types, then we have three potential weaponskills associated with the weapon currently loaded.

    R/L Fire Shot
    R/L Ice Shot
    R/L Thunder Shot

    Mix and matching the two at a time gives 3 potential big-outcomes for Dual Shot - Fire + Ice, Ice + Lightning, Lightning + Fire. Assign some satisfying effect here as wanted.

    Then a basic rotation looks like

    [R-shot [L-Load]]===[L-Shot[R-Load]]===[Enhanced D-Shot]

    Enhanced D-Shots will be our big pay off, and we can also have it wipe the buff states from the pistols, while applying cooldowns to the Ammo. Introducing this priority conflict of 'we want as many buffed shots as possible, while keeping our ammo CDs rolling, and boosting the D-shot for big damagez'.

    So for slot economy, the R/L status will be a contextual thing among weaponskills other than the two basics.

    R-Shot. L-Shot. These two never change on context. Right pistol shot, left pistol shot.

    Load Fire, Load Ice, Load Thunder (Or however a multiple ammo system would be named) have their context changed based on R-Shot and L-Shot. R-Shot lead turns them to L-Load, L-Shot lead turns them to R-Load.

    R-Element and L-Element become R/L [Fire/Ice/Lightning] depending on what's loaded. Unlike R/L Shot, these do not put you into a psuedo 1.5 state. They will always be 3.0. Single-element shots will do their own thing, have a cooldown, and keep the whole shebang from being one giant Hypercharge window.

    Sprinkle in some OGCD buffs and attacks, and we have something that looks like

    [Prebuff if it exists] ==== [R-Shot [L-Load]] === [L-Shot [ R-Load]] === [R Element ^ OGCD] === [L Element ^ OGCD] === [Enhanced D-Shot] === [R-Shot [L-Load]] === [L-Element ^ OGCD]
    (3)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Maybe if the dual wield was the central mechanic to work around.

    Have weaponskills assigned to R / L, with D for skills utilizing both.
    Well, now you've got me a whole lot more interested.

    *pithy criticisms thwarted*

    All I can add to this is I wouldn't mind seeing Gunner as a base class, Gunslinger/Gambler as the dual-wielder, Marksman as the sniper variant, Machinist as the "In the rare times I'm not building weapons of intensive destruction, I shoot my modded flamethrower-rocket-pistol/rifle", and Corsair as the "Couldn't pick between gun or sword, so I picked both" job.
    (0)
    Last edited by Shurrikhan; 05-01-2020 at 05:58 PM.

  6. #6
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    MCH is not even properly using its gun at 80, just doing flips and "releasing the heat" (i would even say that player Machinist is not related to Ishgardian Machinists).
    Machinist needs a serious rework or we need Gunner job to fill the gap. I'm personally starving for similar job since MCH got killed in 4.0.
    I would personally choose two handed gun instead of dual guns.
    (2)

  7. #7
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cetek14 View Post
    MCH is not even properly using its gun at 80, just doing flips and "releasing the heat" (i would even say that player Machinist is not related to Ishgardian Machinists).
    Machinist needs a serious rework or we need Gunner job to fill the gap. I'm personally starving for similar job since MCH got killed in 4.0.
    I would personally choose two handed gun instead of dual guns.
    I agree, something akin to hunting rifles, sniper rifles or old timey muskets (as to keep the fantasy feel) and then give that job a sniper-shot-esque ability that would have a cast time but do a lot of damage. And there you go, an actual gunner/sniper/ranger and not some budget engineer that happens to use a magical 1h gun, or whatever a Machinist's gun could even be called since it acts like a conglomerate aberration of a rifle, a shotgun, and a pistol but held very awkwardly in one hand, instead of a wrench.
    (3)

  8. #8
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by CKNovel View Post
    MCH is a mix between gunner and Machinist.
    Yeah, the job should entirely go MCH and Gunner might be a job of its own.

    But as Paladin is a mix between Paladin and Holy Knight, War a mix between Warrior and Berserker, DRK a mix between Rune Knight...
    BRD a mix between ranger and bard, Ninja a mix between Thief and Ninja...

    Job mix exist to satisfy two needs in one go and that's what happened with MCH.
    To me it just makes the Jobs less or simply not satisfying by mixing some other archetype with it. Would much rather prefer having full archetype even if it meant having less. Bard has it the worst imo.
    (2)

  9. #9
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I really don't get the complaints about Machinist not being like a full blown gunslinger. It's not supposed to be. It's a Machinist.
    It makes sense that Machinist uses a gun because, newsflash, a gun is a form of machinery. The new design philosophy solidifies the machinist aesthetic by using different other machinery which is what it's supposed to be.

    One of the only jobs in the game that mixes two archetypes is really just Bard because thematically you don't see Bards use a bow and arrow pretending to be skilled huntsmen. Paladin in the RPG sense has always been idealized as some sort of Holy/White knight. Warrior is literally just Berserker in a different name. Ninja in FFXIV barely has anything thievish about it other than the Mug skill and using daggers.

    Anyway, another job that handles a gun I still see being a possibility. I mean, we have two jobs that use a staff and cane, then a grimoire and codex which are essentially the same thing, then a handful of jobs using different types of swords.
    (3)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,834
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dinnertime View Post
    I really don't get the complaints about Machinist not being like a full blown gunslinger. It's not supposed to be. It's a Machinist.
    I've... only seen the opposite, to the point of many, as with Bard, wanting the its weapon elements relegated to a base class and all job skills focused solidly on machinistry (just as Bard would be focused on song once expanding past Archer).
    (0)

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