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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    [Suggestion] End game tomes/Expert roulette

    End game tomes are earned from:

    -Expert Dungeons
    -Savage/Ultimate
    -Hunts
    -Maps
    -Extreme Trials

    In bulk, by most players.

    (There are other ways such as beast tribes and such, but most are earned from the above listed.)

    But expert roulette is no longer really much of a roulette, and most players do not really seem to enjoy doing expert for the experience/fun, but seem to mostly do it for the:

    -Bonus + Large amount of tomes for minimal time investment.

    With this in mind:

    [Suggestion]

    Is there any way Expert roulette could be deleted entirely, since Square-Enix already does not seem to enjoy making dungeons, players arent really doing dungeons for the fun or challenge (as lets be real, these dungeons are not challenging or exciting in the least.)

    then...

    -Provide a new more fun, or probably even solo way to gain a daily bonus similar to expert?

    This way Square-Enix can put the resources used in expert dungeons elsewhere, which is what they seem to be trying to do in the first place, and players can get a possible more fun, even challenging and/or solo, other more exciting piece of content to get tomes in daily large bonus fashion? Maybe something similar to leves, or beast tribes? Just a few suggestions, any thing else seems it would be more enjoyed than 1-2 dungeon "roulette" for daily bonus tomes.
    (3)

  2. #2
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Personally I would take Deep Dungeons (Palace of the Dead/ Heaven on High) style content (which Square-Enix said they likely wont be making any more of) Instead of "expert roulette" or "expert" dungeons any day.

    I would gladly exchange Expert dungeons for Deep Dungeon content. Tack on a daily bonus system similar to Expert, and now we're in business.
    (3)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,196
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daniolaut View Post
    Deep Dungeons
    Deep dungeons are either fixed party challenge content, or they are leveling content for DDs who don't want to wait twenty minutes for a dungeon queue. There isn't a vested interest in filling gaps in the queue with people who need a "will take up space for tomestones" run.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I'd hate it if they stopped making dungeons entirely. It's the only content where we fight "regular" monsters in large groups and then boss monsters in a somewhat seamless transition. Deep Dungeons do away with large pulls at high floors, and you have to zone up to the boss floor.

    There will be an expert roulette as long as they make dungeons. Which if they stopped doing entirely, there'd be a large fracture between the dungeon laden content and the content that came after.
    (1)