Results 1 to 10 of 63

Hybrid View

  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by gifthorse View Post
    If Final Fantasy gameplay took a cue from its own cutscenes, more people might actually play it.
    That's much easier said than done. If gameplay could really keep up with cutscenes in most games there would be *no* cutscenes.

    The only valid way I've seen used so far is turning a large part of gameplay in quicktime events, and quicktime events are utterly despised by a large part of the playerbase (and I can already see how much hate they'd generate in a MMORPG, as people would accuse the developer of taking control away from them).
    There are also finishers, but Age of Conan demonstrated that they really add nothing to gameplay, and they become boring after a very short while.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Abriael View Post
    That's much easier said than done. If gameplay could really keep up with cutscenes in most games there would be *no* cutscenes.

    The only valid way I've seen used so far is turning a large part of gameplay in quicktime events, and quicktime events are utterly despised by a large part of the playerbase (and I can already see how much hate they'd generate in a MMORPG, as people would accuse the developer of taking control away from them).
    There are also finishers, but Age of Conan demonstrated that they really add nothing to gameplay, and they become boring after a very short while.
    Take apart the events in a cutscene and you have basic things like: interesting skills with a highly visual animation, battle system where positioning matters, fast response times.

    FFXIV battle system is very mathematical. Half the time you're just balancing stats and that's the problem. SE should start looking at their own cutscenes and using that as a model for their gameplay, rather than looking at their own gameplay and using that as their model.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by gifthorse View Post
    Take apart the events in a cutscene and you have basic things like: interesting skills with a highly visual animation, battle system where positioning matters, fast response times.
    What makes them spectacular isn't only the basic animation, but the direction, the camera angles, the music, the linking between those animations. It's not really possible to do that outside of a directed cutscene, besides with quicktime events.

    They actually did something kinda akin to that with FInal Fantasy XIII, but to achieve that they had to remove part of the control from the player.

    The more specific an animation is, the less adaptable it is to the environment and to the other mobiles. This means that the most spectacular animations simply cannot be in player control, because the player needs to be able to use all his tools in every area of the game.
    (0)

  4. #4
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Abriael View Post
    They actually did something kinda akin to that with Final Fantasy XIII, but to achieve that they had to remove part of the control from the player.
    And we all know the shitstorm that caused, and yet people here are going nuts FOR an auto-attack.
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Malakhim View Post
    And we all know the shitstorm that caused, and yet people here are going nuts FOR an auto-attack.
    Yep. I actually *liked* that combat system by the way. It was pretty tactical if used in it's deepest options, but i would definitely have quite a lot of trouble even figuring out how to apply even parts of it to a MMO.
    (0)