Quote Originally Posted by Abriael View Post
In this case the answer is simple. There's no reason why a game developer creating a cutscene should feel compelled and limited by the abilities available to the players while storyboarding and directing that cutscene. The difference between cutscenes and gameplay is radical through the whole gaming field, and that's the whole reason behind the existance of cutscenes.
I read that paragraph about 10 times over and I did not understand one thing you just said. It's like you purposely threw jargon at me (that I happen to know fortunately) to try and make a point but it made absolutely no sense. But I'm not just going to be mean and give you the benefit of the doubt that you actually had something meaningful to say... in which case, could someone please translate this?